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* ''Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced.''<small> <ref>At full influence, you do 10% less damage in Vanguards, 25% less damage in Assaults and as much as 50% less damage in Headquarter sites.</ref></small> | * ''Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced.''<small> <ref>At full influence, you do 10% less damage in Vanguards, 25% less damage in Assaults and as much as 50% less damage in Headquarter sites.</ref></small> | ||
The strength of the tank and weapon penalties are tied to both the level of activity and how much influence Sansha's forces have in the constellation. As such the penalties are higher in high activity systems like headquarter | The strength of the tank and weapon penalties are tied to both the level of activity and how much influence Sansha's forces have in the constellation. As such the penalties are higher in high activity systems like headquarter systems, than they are in low activity systems like the staging system. | ||
As players run sites and Sansha's influence drops the penalties are reduced, to the point where they are effectively cancelled at zero influence. The cynosural field jamming and 50% penalty to bounties remain even at zero influence. | As players run sites and Sansha's influence drops the penalties are reduced, to the point where they are effectively cancelled at zero influence. The cynosural field jamming and 50% penalty to bounties remain even at zero influence. | ||