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Exploration: Difference between revisions

From EVE University Wiki
m Slight restructuring, restoring table of contents.
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= Introduction =
The [http://www.eveonline.com/odyssey/ Odyssey expansion] to EVE Online took steps to streamline exploration in an effort to make it as easy an early money-making profession to get into as [[Mining|mining]] or [[Missions|mission running]]. While they did an admirable job, exploration can still be a bit daunting at first.
The [http://www.eveonline.com/odyssey/ Odyssey expansion] to EVE Online took steps to streamline exploration in an effort to make it as easy an early money-making profession to get into as [[Mining|mining]] or [[Missions|mission running]]. While they did an admirable job, exploration can still be a bit daunting at first.


This guide is intended to provide new players with all the information they need to get started in exploring in high-security space. More experienced players who are new to exploration, or that have not explored since the Odyssey patch will find the sections on [[Odyssey_Exploration#Exploration_Using_Probes|probing]] and [[Odyssey_Exploration#Relic_Sites_and_Data_Sites:_Hacking|hacking]]  useful, as they are updated to contain information on the changes that were made to both systems.
This guide is intended to provide new players with all the information they need to get started in exploring in high-security space. More experienced players who are new to exploration, or that have not explored since the Odyssey patch will find the sections on [[Odyssey_Exploration#Exploration_Using_Probes|probing]] and [[Odyssey_Exploration#Relic_Sites_and_Data_Sites:_Hacking|hacking]]  useful, as they are updated to contain information on the changes that were made to both systems.


New players will learn...
Players will learn what [[#Skills|skills]] are required to start exploring, what [[#Ships|ships]] and [[#Equipment and Modifications|equipment]] are best for the new explorer, what sorts of areas can be [[#Checking Your Ship Scanner|located]] using the exploration mechanics, how to use [[#Probing Down an Exploration Site|probes]] to track down hidden exploration sites, and how to use analyzer modules to [[#Relic Sites and Data Sites: Hacking|hack]] into loot containers in exploration sites.
 
* [[Odyssey_Exploration#Skills|What skills are required to start exploring.]]
* [[Odyssey_Exploration#Ships|What ships and equipment are best for the new explorer.]]
* [[Odyssey_Exploration#Checking_Your_Ship_Scanner|What sorts of areas can be located using the exploration mechanics.]]
* [[Odyssey_Exploration#Probing_Down_an_Exploration_Site|How to use probes to track down hidden exploration sites.]]
* [[Odyssey_Exploration#Relic_Sites_and_Data_Sites:_Hacking|How to use analyzer modules to hack into loot containers in exploration sites.]]


= Getting Started as an Explorer =
= Getting Started as an Explorer =
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If you haven't used your Cargo Scanner to find out what loot items could be available, a reasonable rule of thumb for which mini loot containers to grab in a Data Site is '''all the Parts Containers first, followed the Data Containers, and then the Material Containers'''. Technically, the Blueprint Copies that come out of Data Containers can be more valuable than the Decryptors and Datacores that come out of Parts Containers, but a Data Site structure is much more likely to contain the latter than the former. Hopefully this has stressed why a Cargo Scanner is so important: '''if you scan a structure and there are no Blueprint Copies or Skill Books inside, you can safely ignore all the Data Containers'''.
If you haven't used your Cargo Scanner to find out what loot items could be available, a reasonable rule of thumb for which mini loot containers to grab in a Data Site is '''all the Parts Containers first, followed the Data Containers, and then the Material Containers'''. Technically, the Blueprint Copies that come out of Data Containers can be more valuable than the Decryptors and Datacores that come out of Parts Containers, but a Data Site structure is much more likely to contain the latter than the former. Hopefully this has stressed why a Cargo Scanner is so important: '''if you scan a structure and there are no Blueprint Copies or Skill Books inside, you can safely ignore all the Data Containers'''.
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