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Tips and Tricks: Difference between revisions

From EVE University Wiki
Balarat (talk | contribs)
Removed/changed some of the drone info now that mission rats switch targets and fixxed some other out of date stuff.
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* A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format.
* A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format.
* The relationship of the median price (yellow dots on the graph) to the day's high and low prices gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value.
* The relationship of the median price (yellow dots on the graph) to the day's high and low prices gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value.
* Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders.
* Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders. However, unless you change the prices very dramatically you will get .01 ISK'ed just as quickly anyway.  The only thing you have done in this case is make less ISK.  Consider selling to buy orders or buying from sell orders if you need to buy/sell quickly.
* Consider using a particular number of "ISK cents" on the end of your order prices to make your orders easier to locate on the list.
* You can easily tell which buy/sell orders are yours by going to the market and selecting the "Settings" tab.  Then check the option "mark my orders".  All your orders will now show with blue highlighting.  
* Be very, very careful typing your prices! Don't skip that decimal point!
* Be very, very careful typing your prices! Don't skip that decimal point!
* Shift + sell item/buy item opens the advanced sell/buy menu
* Shift + sell item/buy item opens the advanced sell/buy menu.


== Mining ==
== Mining ==
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== Missioning ==
== Missioning ==
* Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups.
* Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Yellow boxes around thier icons indicate you are locked by them and red boxes mean you are being attacked. Aggro can shift away from you afterward depending on DPS and Ewar.  Mission NPCs hate Electronic warfare even more than DPS so using Target Painters and Webs can help maintain aggro but is not a guarantee.  If your drones get aggro, return them to drone bay and then wait for the ships to redbox you again before launching them.  Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups.
* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]).
* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]).
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest.  
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest.  
* To get aggro from an NPC, you don't have to actually hit it. Lock the NPC and fire a shot. It might take some time for it to respond to your aggression but the NPC will come to you. This is why some droneboat mission fits use a single civilian gun to draw aggro.
* To get initial aggro from an NPC, you don't have to actually hit it. Lock the NPC and fire a shot. It might take some time for it to respond to your aggression but the NPC will come to you.
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner.
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner.
* Remember courier missions: you can work up your standing just fine without shooting anything!
* Remember courier missions: you can work up your standing just fine without shooting anything!
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=== Ships and Fitting ===
=== Ships and Fitting ===
* Fly a ship size appropriate for the mission. Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships.
* Fly a ship size appropriate for the mission. Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships.
* If you have the choice between light drones and medium drones and can't take both, always go for light drones. They can eliminate Warp scrambling frigates and webbing frigates much faster, which is critical if you need to do an emergency warp out to save your expensive battleship.   
* If you have the choice between light drones and medium drones and can't take both, always go for light drones. They can eliminate Warp scrambling frigates and webbing frigates much faster, which is critical if you need to do an emergency warp out to save your expensive battleship.  They also will not draw aggro from larger ships.
* Buy a hull repairer when you move up from frigates. Keep it in your cargo bay and if you hit structure during a mission warp out, dock locally, fit it, undock and use it to repair your ship, saving you station repair bills. Remember to swap it back out before going back to the mission!
* Buy a hull repairer when you move up from frigates. Keep it in your cargo bay and if you hit structure during a mission warp out, dock locally, fit it, undock and use it to repair your ship, saving you station repair bills. Remember to swap it back out before going back to the mission!
* Long range weapons are generally better for security missions than their short range counter-parts. Why? Because they give you the ability to eliminate lots of enemies before they get into their range, thus maintaining your tank more easily.
* Long range weapons are generally better for security missions than their short range counter-parts. Why? Because they give you the ability to eliminate lots of enemies before they get into their range, thus maintaining your tank more easily.


=== Fleets ===
=== Fleets ===
* If you mission in a fleet with somebody else, you'll get standings increases with that corporation.  This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions.  Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet.   
* Aways make sure to ask before sharing mission rewards.  Not everyone wants standings increases.  Having no standings toward specific corps/factions has it's benifits (like E-Uni's Jumpclone services) and once you gain standings there is no way to undo it.
* If you mission in a fleet with somebody else and share the rewards, you'll get standings increases with that corporation.  This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions.  Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet.   
* Similarly, the E-Uni missioning channel runs [[Mission Fleet (Spider)|spider fleets]] -- you join and run missions solo, but share the profits and standings with other Uni mission-runners.  That can get you standings with corporations you couldn't access otherwise.
* Similarly, the E-Uni missioning channel runs [[Mission Fleet (Spider)|spider fleets]] -- you join and run missions solo, but share the profits and standings with other Uni mission-runners.  That can get you standings with corporations you couldn't access otherwise.


=== Saving Time ===
=== Saving Time ===
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==Combat Techniques==
==Combat Techniques==
* During encounter missions, take advantage of the fact you can centre your view over the enemy and look from behind them. double clicking in the direction they are travelling in is now easy as your view is locked on the enemy. Repeatedly clicking in the direction he is travelling will constantly change your direction to match his, minimising the angular velocity and increasing your chances of good hits. (Works best with large/medium guns against large/medium rats)
* During encounter missions, take advantage of the fact you can centre your view over the enemy and look from behind them. double clicking in the direction they are travelling in is now easy as your view is locked on the enemy. Repeatedly clicking in the direction he is travelling will constantly change your direction to match his, minimising the angular velocity and increasing your chances of good hits. (Works best with large/medium guns against large/medium rats)
* If you are having problems with a large ship demolishing you or staying far away from you, try getting a light drone speed tank it and go to town.
* When buying ammo make sure you look at its attributes to check its range bonuses and damage type(s), until you learn which ammo does what.
* When buying ammo make sure you look at its attributes to check its range bonuses and damage type(s), until you learn which ammo does what.
* Learn to use your size and speed to your advantage. Orbiting a target fast and close will mitigate a lot of damage and allow you to beat ships much larger than you.
* Learn to use your size and speed to your advantage. Orbiting a target fast and close will mitigate a lot of damage and allow you to beat ships much larger than you.
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== Drone Usage ==
== Drone Usage ==
* The commands "All Drones: Engage", "All Drones: Return & Orbit" and "All Drones: Return & Dock" can be assigned to hotkeys.
* The commands "All Drones: Engage", "All Drones: Return & Orbit" and "All Drones: Return to Drone Bay" can be assigned to hotkeys.
* In your drone window in the overview, don't forget to keep the tab under "Drones in Space" open, so you can moniter your drones' health and call them in in case they are attacked. This is especially important if you are using Tech 2 drones, as they are expensive to lose.
* In your drone window in the overview, don't forget to keep the tab under "Drones in Space" open, so you can moniter your drones' health and call them in in case they are attacked. This is especially important if you are using Tech 2 drones, as they are expensive to lose.
* Gallente drones for sheer damage output. Minmatar drones for speed and reasonable damage. Amarr and Caldari drones do not really got a role.
* Gallente drones for sheer damage output. Minmatar drones for speed and reasonable damage. Amarr and Caldari drones do not really have a role.
* Gallente drones (which do thermal damage) will even outdamage other drones vs NPCs with weaknesses to other damage types.
* Gallente drones (which do thermal damage) will even outdamage other drones vs NPCs with weaknesses to other damage types (exception is against Angel NPCs).
* Minmatar drones are a good option in pvp, since they are fast and can catch the enemy. Especially true for Warriors vs. interceptors and Valkyries vs. frigates in general.
* Minmatar drones are good against Angels and a good option in pvp, since they are fast and can catch the enemy. Especially true for Warriors vs. interceptors and Valkyries vs. frigates in general.  
* When fighting larger/slower NPCs you can use a fast drone to speed tank. Just send it in first before the enemy engages you and you're good to go! Be warned, if there are multiple enemies, the drone's transversal velocity may not be high to some of the ships it is not orbiting and it may die a fast death.
* Drone shields do not instantly regenerate when they dock to your ship.  
* Drone shields do not instantly regenerate when they dock to your ship.  
* You cannot see your drones health whilst docked in your drone bay. Make a mental note about how long you should leave a drones shield to recharge if damaged.
* You cannot see your drones health whilst docked in your drone bay. Make a mental note about how long you should leave a drones shield to recharge if damaged.