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User:Kataki soikutsu-Incursions 101: Difference between revisions

 
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* What are Incursions?
* What are Incursions?
* Incursion Mechanics
* Incursion Mechanics
* How to find an Incursion Fleet
* How to join an Incursion Fleet
* Q&A
* Q&A
[* Practical exercise]  
[* Practical exercise]  
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====Site Mechanics====
====Site Mechanics====
NPCs
All the sites, except for the smallest, have the same basic mechanics. In each system there are a new beacons to warp to. When you land at the beacon there will be an acceleration gate leading into the site. Your fleet then warps in, kills the NPCs, and gets paid. Sometimes there is another objective which can be inferred from the information in your Journal>Incursions>Encounters tab. The payouts depend on your fleet size and the site type. Looking in your Journal>Incursions>Encounters>Vanguard>Nation Commander Outpost, you will see that the per pilot payout is 15mil ISK times a ratio. This ratio can be inferred from the graph on the page.
benefits
site types
competitions


=== How to find an Incursion fleet ===
There is also an LP payout. This is not payed immediately. Instead it goes into a pool in the Journal>Incursions>Loyalty Point Log. (Also seen in the Journal>Incursions>Global Report.) These are not paid out until the mothership for the Incursion is killed. If the Incursion withdraws naturally no LP is payed out. This LP is also not normal LP. It is CONCORD LP. You can either spend it at CONCORD LP stores, which have even numbered Hardwirings and Capital Ship module BPCs, or it can be converted to other stores LP. Open the LP store of the station you are in. There is a Convert LP button in the top right corner of that window. If you have CONCORD LP you can use that to convert it to that station's LP. Note that this is a one way conversion so don't do it until you know what you want to buy. Also the LP is converted at a reduced rate.
*Empire: .8:1
*ORE & Sisters of EVE: .4:1
*Pirate: No Conversion
 
It is possible for two or more fleets to both be in the site trying to get the payout. In this case only the fleet that does the most damage will be paid. For competitions it is important to understand both your fleet and the other fleet so you know how to win if you have a chance. If there is no chance of winning, say the other fleet is through half the site, there is no reason to jump into them. Most people D-Scan the gate to see if it is taken and to gain the info from the NPC wrecks if they should contest.
 
There are 5 types of Incursion sites. Each system in a Constellation will have only one of these site types. And there will be at least one system in each Constellation of each site type. The layouts can be found on EVE Survival. http://eve-survival.org/wikka.php?wakka=IncursionConstelationLayout
*Scout (1-5)
**Can be soloed in a well tanked cruiser
**Top 5 DD get paid regardless of fleet
*Vanguard (7-11)
**At least 3 systems in each constellation with Vanguard sites
*Assault (15-20)
*Headquarters (30-40)
*Mothership (50-80)
**Found in the HQ system and ends the Incursion.
 
=== How to join an Incursion fleet ===
====Incursion Communities====
The first thing to do is find a few Incursion communities and look at them. This comes even before building a ship as each group has slightly different fitting requirements and there is no reason to fully fit out a ship only to be told that you have to change. Granted most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions:
The first thing to do is find a few Incursion communities and look at them. This comes even before building a ship as each group has slightly different fitting requirements and there is no reason to fully fit out a ship only to be told that you have to change. Granted most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions:
*Incursions.e-uni (Unistas, Alts, & Alumni only)
*Incursions.e-uni (Unistas, Alts, & Alumni only)
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*Gip inc (Russian Shield)
*Gip inc (Russian Shield)
If I missed any please tell me and I will add them with a brief tag on what to expect. (Location with a big list: https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread)
If I missed any please tell me and I will add them with a brief tag on what to expect. (Location with a big list: https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread)
====Incursion Settings====


After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly.
After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly.
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*Shield/Armor Alarms
*Shield/Armor Alarms


UNI Checklist: http://wiki.eveuniversity.org/Incursions_checklist#Setup-guides
====Fitting for Incursions====
After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about.
After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about.


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*http://incursions.nexsoft.de/ (Classic, but dated)
*http://incursions.nexsoft.de/ (Classic, but dated)


General Incursion requirements
The most important thing for Incursions is a proper tank. This usually means minimum resists of 70% for your tank type and a sufficiently large buffer for the sites you are doing. This is because the Sansha do Omni-Damage and have a large damage output.
 
*Vanguard: 10k Shield HP, 12k Armor
VG requirements
*Assault: 12-14k Shield HP, 14k+ Armor
*Headquarter: 14k Shield HP 16k Armor


HQ fits
*Vanguard:
**Orbits <20km (except Mara)
**Spawns <70km
**Lots of frigates (Sensor Booster needed)
**Federation Navy Stasis Webifier
**>10min of Capacitor
*Assaults:
**Snipers needs 150km lock and damage range
**Battlecruiser and smaller hulls needed for the NCN (Command Ships do not count!)
*Headquarters:
**All Ships need propulsion modules
***Battleships usually run MWD
***Logi & T3s can use ABs
**Sniper range is 120km
**Large drones are needed for the tower bashes