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* What are Incursions? | * What are Incursions? | ||
* Incursion Mechanics | * Incursion Mechanics | ||
* How to | * How to join an Incursion Fleet | ||
* Q&A | * Q&A | ||
[* Practical exercise] | [* Practical exercise] | ||
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It is possible for two or more fleets to both be in the site trying to get the payout. In this case only the fleet that does the most damage will be paid. For competitions it is important to understand both your fleet and the other fleet so you know how to win if you have a chance. If there is no chance of winning, say the other fleet is through half the site, there is no reason to jump into them. Most people D-Scan the gate to see if it is taken and to gain the info from the NPC wrecks if they should contest. | It is possible for two or more fleets to both be in the site trying to get the payout. In this case only the fleet that does the most damage will be paid. For competitions it is important to understand both your fleet and the other fleet so you know how to win if you have a chance. If there is no chance of winning, say the other fleet is through half the site, there is no reason to jump into them. Most people D-Scan the gate to see if it is taken and to gain the info from the NPC wrecks if they should contest. | ||
There are 5 types of Incursion sites. Each system in a Constellation will have only one of these site types. And there will be at least one system in each Constellation of each site type. The layouts can be found on EVE Survival. http://eve-survival.org/wikka.php?wakka=IncursionConstelationLayout | |||
*Scout (1-5) | |||
**Can be soloed in a well tanked cruiser | |||
**Top 5 DD get paid regardless of fleet | |||
*Vanguard (7-11) | |||
**At least 3 systems in each constellation with Vanguard sites | |||
*Assault (15-20) | |||
*Headquarters (30-40) | |||
*Mothership (50-80) | |||
**Found in the HQ system and ends the Incursion. | |||
=== How to | === How to join an Incursion fleet === | ||
====Incursion Communities==== | |||
The first thing to do is find a few Incursion communities and look at them. This comes even before building a ship as each group has slightly different fitting requirements and there is no reason to fully fit out a ship only to be told that you have to change. Granted most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions: | The first thing to do is find a few Incursion communities and look at them. This comes even before building a ship as each group has slightly different fitting requirements and there is no reason to fully fit out a ship only to be told that you have to change. Granted most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions: | ||
*Incursions.e-uni (Unistas, Alts, & Alumni only) | *Incursions.e-uni (Unistas, Alts, & Alumni only) | ||
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*Gip inc (Russian Shield) | *Gip inc (Russian Shield) | ||
If I missed any please tell me and I will add them with a brief tag on what to expect. (Location with a big list: https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread) | If I missed any please tell me and I will add them with a brief tag on what to expect. (Location with a big list: https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread) | ||
====Incursion Settings==== | |||
After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly. | After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly. | ||
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*Shield/Armor Alarms | *Shield/Armor Alarms | ||
UNI Checklist: http://wiki.eveuniversity.org/Incursions_checklist#Setup-guides | |||
====Fitting for Incursions==== | |||
After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about. | After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about. | ||
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*http://incursions.nexsoft.de/ (Classic, but dated) | *http://incursions.nexsoft.de/ (Classic, but dated) | ||
The most important thing for Incursions is a proper tank. This usually means minimum resists of 70% for your tank type and a sufficiently large buffer for the sites you are doing. This is because the Sansha do Omni-Damage and have a large damage output. | |||
*Vanguard: 10k Shield HP, 12k Armor | |||
*Assault: 12-14k Shield HP, 14k+ Armor | |||
*Headquarter: 14k Shield HP 16k Armor | |||
*Vanguard: | |||
**Orbits <20km (except Mara) | |||
**Spawns <70km | |||
**Lots of frigates (Sensor Booster needed) | |||
**Federation Navy Stasis Webifier | |||
**>10min of Capacitor | |||
*Assaults: | |||
**Snipers needs 150km lock and damage range | |||
**Battlecruiser and smaller hulls needed for the NCN (Command Ships do not count!) | |||
*Headquarters: | |||
**All Ships need propulsion modules | |||
***Battleships usually run MWD | |||
***Logi & T3s can use ABs | |||
**Sniper range is 120km | |||
**Large drones are needed for the tower bashes | |||