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User:Kataki soikutsu-Incursions 101: Difference between revisions

 
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**Found in the HQ system and ends the Incursion.
**Found in the HQ system and ends the Incursion.


=== How to find an Incursion fleet ===
=== How to join an Incursion fleet ===
====Incursion Communities====
The first thing to do is find a few Incursion communities and look at them. This comes even before building a ship as each group has slightly different fitting requirements and there is no reason to fully fit out a ship only to be told that you have to change. Granted most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions:
The first thing to do is find a few Incursion communities and look at them. This comes even before building a ship as each group has slightly different fitting requirements and there is no reason to fully fit out a ship only to be told that you have to change. Granted most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions:
*Incursions.e-uni (Unistas, Alts, & Alumni only)
*Incursions.e-uni (Unistas, Alts, & Alumni only)
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*Gip inc (Russian Shield)
*Gip inc (Russian Shield)
If I missed any please tell me and I will add them with a brief tag on what to expect. (Location with a big list: https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread)
If I missed any please tell me and I will add them with a brief tag on what to expect. (Location with a big list: https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread)
====Incursion Settings====


After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly.
After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly.
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*Shield/Armor Alarms
*Shield/Armor Alarms


UNI Checklist: http://wiki.eveuniversity.org/Incursions_checklist#Setup-guides
====Fitting for Incursions====
After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about.
After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about.


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*http://incursions.nexsoft.de/ (Classic, but dated)
*http://incursions.nexsoft.de/ (Classic, but dated)


General Incursion requirements
The most important thing for Incursions is a proper tank. This usually means minimum resists of 70% for your tank type and a sufficiently large buffer for the sites you are doing. This is because the Sansha do Omni-Damage and have a large damage output.
 
*Vanguard: 10k Shield HP, 12k Armor
VG requirements
*Assault: 12-14k Shield HP, 14k+ Armor
*Headquarter: 14k Shield HP 16k Armor


HQ fits
*Vanguard:
**Orbits <20km (except Mara)
**Spawns <70km
**Lots of frigates (Sensor Booster needed)
**Federation Navy Stasis Webifier
**>10min of Capacitor
*Assaults:
**Snipers needs 150km lock and damage range
**Battlecruiser and smaller hulls needed for the NCN (Command Ships do not count!)
*Headquarters:
**All Ships need propulsion modules
***Battleships usually run MWD
***Logi & T3s can use ABs
**Sniper range is 120km
**Large drones are needed for the tower bashes