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→Rewards: update LP for player kill formula |
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== Rewards == | == Rewards == | ||
With [http:// | With [http://community.eveonline.com/news/dev-blogs/war-is-a-full-time-job/ War is a full time job] CCP introduced the factional warfare LP shop, where members of the militia have a fixed discount on the faction ships in the LP store. In addition CCP offered additional faction navy items, which are only attainable from the factional warfare LP shop. | ||
Together with this CCP introduced gaining LP for shooting | Together with this CCP introduced gaining LP for shooting enemy militia members, originally based on the rank and shiptype the enemy was sailing. The formula presented in the original blog was changed in [http://community.eveonline.com/news/dev-blogs/28659 Factional Warfare overhaul] to: | ||
[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000 | |||
''The LP value will be evenly divided for each gang member in grid range of the kill, no matter which ship they may be flying. Also, LPs will only be given for killing your militia direct opponents, not allies to them (as a Federation pilot, you will not receive LPs for destroying an Amarr pilot ship for example).'' | ''The LP value will be evenly divided for each gang member in grid range of the kill, no matter which ship they may be flying. Also, LPs will only be given for killing your militia direct opponents, not allies to them (as a Federation pilot, you will not receive LPs for destroying an Amarr pilot ship for example).'' | ||