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These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | ||
*[[Skills: | *[[Skills:Engineering#CPU Managament|CPU Managament]]: 5% more CPU per level | ||
*[[Skills:Engineering#Engineering|Engineering]]: 5% more powergrid per level | *[[Skills:Engineering#Engineering|Engineering]]: 5% more powergrid per level | ||
*[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level | *[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level | ||