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Fitting ships: Difference between revisions

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(Note that [http://wiki.eveonline.com/wiki/Hull_Upgrades Hull Upgrades] doesn't make basic fitting easier, even though it has 'Upgrades' in its name. It gives you 5% more armor per level and Hull Upgrades at Lvl 5 is required to fit a [[Armour Tanking#Armor Tanking Skills| Tech 2 armor tank]].)
(Note that [http://wiki.eveonline.com/wiki/Hull_Upgrades Hull Upgrades] doesn't make basic fitting easier, even though it has 'Upgrades' in its name. It gives you 5% more armor per level and Hull Upgrades at Lvl 5 is required to fit a [[Armour Tanking#Armor Tanking Skills| Tech 2 armor tank]].)


Tip: The benefits of Electronics and Engineering apply to the whole ship. Skill point for skill point, they provide significantly more fitting benefit than the module specific skills.  You can't go wrong training these two skills to level 5 as soon as practical.
Tip: The benefits of CPU Management and Power Grid Management apply to the whole ship. Skill point for skill point, they provide significantly more fitting benefit than the module specific skills.  You can't go wrong training these two skills to level 5 as soon as practical.


== Further reading ==
== Further reading ==