Difference between revisions of "Faction and Rare Ships"

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This subcategory contains information on common ships in Eve.
 
This subcategory contains information on common ships in Eve.
  
 
== T1 Frigates ==
 
== T1 Frigates ==
  
=== Mining ===
+
Frigate information moved to [[Frigate]].
Mining frigates all have bonuses geared toward mining, and while a great start for any would-be miner, they are notoriously bad in combat situations.
 
* [http://wiki.eveonline.com/wiki/Tormentor Tormentor]
 
* [http://wiki.eveonline.com/wiki/Bantam Bantam]
 
* [http://wiki.eveonline.com/wiki/Navitas Navitas]
 
* [http://wiki.eveonline.com/wiki/Burst Burst]
 
 
 
=== Electronic Warfare ===
 
Electronic Warfare frigates all have bonusses to [[EW]] modules, such as the [http://wiki.eveonline.com/wiki/Target_Painter_I Target Painter], [[EWar_101_Guide|ECM]] modules, [http://wiki.eveonline.com/wiki/Remote_Sensor_Dampener_I Remote Sensor Damper] and [http://wiki.eveonline.com/wiki/Tracking_Disruptor_I Tracking Disruptor]. In a small pack, and with some support ships to deal damage, they can be formidable.
 
* [http://wiki.eveonline.com/wiki/Crucifier Crucifier] Tracking Disrupt, nice ewar support. Little to no tank/damage so dies fast.
 
* [http://wiki.eveonline.com/wiki/Griffin Griffin] ECM. Nasty, kill it fast. Little to no tank/damage so dies fast if you can lock and hit it.
 
* [http://wiki.eveonline.com/wiki/Maulus Maulus] Damps, decent ewar support. Little to no tank/damage so dies fast.
 
* [http://wiki.eveonline.com/wiki/Vigil Vigil] Target Painter. Offensive ewar. Small ships' bane, but next to useless against BC/BS sized hulls.
 
 
 
=== Exploration ===
 
Geared toward exploration and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants.
 
* [http://wiki.eveonline.com/wiki/Magnate Magnate]
 
* [http://wiki.eveonline.com/wiki/Heron Heron]
 
* [http://wiki.eveonline.com/wiki/Imicus Imicus]
 
* [http://wiki.eveonline.com/wiki/Probe Probe]
 
 
 
=== Tackler ===
 
[[Tackle|Tackler]] frigates, often called 'Fast Frigates', are built to align and reach their top speed quickly. This makes them ideal as platforms for tackling larger vessels, as they can reach them and use relevant modules a great deal faster than most. These ships are also ideal for fast travel or small cargo runs and they make a great alternative to a shuttle, especially in losec or during wars, as they can typically enter warp from cloak before the enemy can lock them.
 
* [http://wiki.eveonline.com/wiki/Executioner Executioner]
 
* [http://wiki.eveonline.com/wiki/Condor Condor]
 
* [http://wiki.eveonline.com/wiki/Incursus Incursus] Nice DPS when close up but short range. Lack of low slots.
 
* [http://wiki.eveonline.com/wiki/Slasher Slasher]
 
 
 
=== Damage Dealer ===
 
Damage Dealer frigates are typically split into two sub categories, Launcher and Turret, as they have slightly different focuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are little match for a larger ship when alone. Interestingly, the Gallente have two turret-focussed ships, as they do not tend to use missiles - although the Tristan can fit launchers, it receives no bonus for them.
 
==== Launcher ====
 
* [http://wiki.eveonline.com/wiki/Inquisitor Inquisitor]
 
* [http://wiki.eveonline.com/wiki/Kestrel Kestrel]
 
* [http://wiki.eveonline.com/wiki/Breacher Breacher]
 
==== Turret ====
 
* [http://wiki.eveonline.com/wiki/Punisher Punisher] Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler.
 
* [http://wiki.eveonline.com/wiki/Merlin Merlin]
 
* [http://wiki.eveonline.com/wiki/Atron Atron]
 
* [http://wiki.eveonline.com/wiki/Tristan Tristan] Fat and stupid. Rather useless because of the split turret/launcher hardpoints, kill last.
 
* [http://wiki.eveonline.com/wiki/Rifter Rifter] High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
 
 
 
== Interceptors ==
 
*[http://wiki.eveonline.com/wiki/Claw Claw]: Fastest Interceptor, decent dogfighter.
 
*[http://wiki.eveonline.com/wiki/Stiletto Siletto]: Perhaps the best tackle interceptor due to slot layout.
 
 
 
*[http://wiki.eveonline.com/wiki/Taranis Taranis]: Slower Interceptor, one of the best dogfighting frigates.
 
*[http://wiki.eveonline.com/wiki/Ares Ares]: Gallente tackle interceptor.
 
 
 
*[http://wiki.eveonline.com/wiki/Crow Crow]: Kite missile spam.
 
*[http://wiki.eveonline.com/wiki/Raptor Raptor]: Caldari tackle interceptor rather overshadowed by the crow despite having a longer range point.
 
 
*[http://wiki.eveonline.com/wiki/Crusader Crusader]: Pulse with scorch and Kite outside web range.
 
*[http://wiki.eveonline.com/wiki/Malediction Malediction]: Amarr tackle interceptor.
 
 
 
== Stealth Bombers ==
 
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Covert_Ops All]: No tank, all gank. Close in, high damage, can warp cloaked and is the bane of large ships. Bomb launchers in nullsec. An early primary.  In groups, flown well, can take down carriers.
 
 
 
== Assault Frigates ==
 
*[http://wiki.eveonline.com/wiki/Jaguar Jaguar]: Usually shield tanked AF. Decent damage and good tackling bird.
 
*[http://wiki.eveonline.com/wiki/Wolf Wolf]: High damage gank AF. 2 midslots gives it limited tackle but 4 lows and 4 turret hardpoints make it nasty.
 
*[http://wiki.eveonline.com/wiki/Retribution Retribution]: Another nasty little AF. Useless solo due to its one midslot, but mean with support because of its lows and highs.
 
*[http://wiki.eveonline.com/wiki/Ishkur Ishkur]: 5 light drones, 3 turrets with a damage bonus on an AF, 3 mids/lows... Enough said.
 
*[http://wiki.eveonline.com/wiki/Harpy Harpy]: Heavily tanked and can usually outlast most other AF's. Very dangerous if you are willing to invest enough isk.  
 
  
 
== T1 Destroyers ==
 
== T1 Destroyers ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Destroyers All]: The destroyer is a class of ship that is larger than a [[frigate]].
 
It has a larger signature radius and will thus take more damage from larger ships than a [[Frigate]] will.
 
 
Destroyers also have more high slots than [[Frigate|Frigates]], which allow for fitting more weapons to chew through L1 missions more quickly than the smaller frigate.  All destroyer class ships are specialized for direct damage weapons (e.g. blasters, rails, etc.) rather than [[missiles]].
 
 
Another role that destroyers excel in are use as salvage vessels.  With the large number of high slots, destroyers can handle numerous [http://wiki.eveonline.com/wiki/Salvager_I Salvager] and [http://wiki.eveonline.com/wiki/Small_Tractor_Beam_I Tractor_Beam] modules.
 
 
Each race has only one destroyer class ship.
 
* [http://wiki.eveonline.com/wiki/Coercer Coercer] (Amarr)
 
* [http://wiki.eveonline.com/wiki/Cormorant Cormorant] (Caldari)
 
* [http://wiki.eveonline.com/wiki/Catalyst Catalyst] (Gallente)
 
* [http://wiki.eveonline.com/wiki/Thrasher Thrasher] (Minmatar)
 
  
== Interdictors ==
+
Destroyer information moved to [[Destroyer]].
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Interdictors All]: Same as T1 destroyers but can drop a mobile disruption bubble and has slightly better survivability.  
 
  
 
== T1 Cruiser ==
 
== T1 Cruiser ==

Revision as of 21:30, 22 February 2010

This article should be cleaned up or improved. The reason is: unspecified
It has been suggested that this article or section be merged with [[:| ]] . ( Discuss )

This subcategory contains information on common ships in Eve.

T1 Frigates

Frigate information moved to Frigate.

T1 Destroyers

Destroyer information moved to Destroyer.

T1 Cruiser

Mining Cruiser

Similiar to the mining frigates, these ships receive bonuses to either mining turret or mining drone yields. The Osprey is known for being able to outmine the smallest mining barge, the Procurer.

  • Osprey
  • Arbitrator Very versatile, decent damage, ewar bonus, and good tank. Not to be underestimated.
  • Vexor Same as Thorax but add more drones. Probably the nastiest solo T1 cruiser. Gets nastier nicely as your skills go up -- can field 3 T2 sentry drones.
  • Scythe

Electronic Warfare

Unsorted

  • Caracal: More like Crapacal. Kills frigates fast with AMLs, though.
  • Rupture: High DPS, good tank, very dangerous when it gets in close.
  • Thorax: Same as Rupture but add 5 medium drones.
  • Celestis: Will always be primaried last, and can tank well. Use if you're FC in a small-ships fleet.
  • Maller: Tanks like a BC but poor DPS.

Heavy Assault Cruiser

  • Cerberus: Does what a Drake can but at 4x the cost. Better at long ranges.
  • Muninn: Great sniper HAC, can be nasty. Performs like a better tanked Rupture at close range.
  • Vagabond: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down.
  • Ishtar: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple flights of heavies or sentries.
  • Deimos: Heavy tank, decent damage but slow for a HAC.
  • Zealot: Overrated but versatile. Does well close range, sniper, buffer, active, but master of none.
  • Sacrilege: Underrated. Tanks like a beast, decent damage with HAMS. Active tank.

Recon

  • Falcon/Rook: ECM boats. Falcon can fit cov-ops cloak. Nasty opponents, though the Falcon's range has recently been reduced. Weak tank.
  • Arazu/Lachesis: Sensor Damps + extended Disrupt/Scram range. Very helpful support Recon but lacking solo. Can be nasty if it can keep you out of targeting range. Arazu can fit cov-ops cloak.
  • Huginn/Rapier: Target Painter + extended Stasis Web range. Smaller ships' nightmare but lacking a purpose against larger ships. Rapier can fit cov-ops cloak.
  • Pilgrim/Curse: Tracking Disrupts + extended Nos/Neut range. Mean and nasty, decent damage for a recon, and can tank well. Pain in the ass and should die in a car fire. Pilgrim can fit cov-ops cloak.

Heavy Interdictor Cruiser

All: There are few differences between the HIC's other then their ability to tank and damage output. Made to tank, they can take a huge beating and throw out moderate damage. Either creates a bubble around its hull or puts an infinite-strength point on something.

T1 Battlecruisers

  • Hurricane: High DPS and quick for a BC. Can be dangerous to nearly any sized hull if used right.
  • Harbinger: Same as Hurricane but can dish more damage and tank a little better. Dependent on cap like most Energy Turret ships.
  • Drake: Depending on how it's fit, can either have a massive tank, or deal decent damage.
  • Myrmidon: Usually active tanked, drone-using offensive BC. Versatile and effective. Can also be shield-tanked like a Drake.
  • Brutix: Blasterboat, high point-blank dps, usually not well tanked. Sometimes shield-tanked for speed and to clear lowslots for damage mods.
  • Prophecy: Can tank better then some BS's. Usually bait. Low DPS.

Command Ships

All: Tank better, out-damage, and outperform their T1 counterparts. Give bonuses to gangs/fleets. Can be very effective and nasty and are not something to shrug off in any engagement.

T1 Battleships

  • Tempest: High DPS, gank > tank. Good RR'r or Minny sniper.
  • Typhoon: Very versatile, can be used for almost anything. Quite dangerous at high SP.
  • Raven: Most effective Caldari BS for most situations. Usually heavily tanked.
  • Rokh: Caldari sniper, although can be nasty with a good blaster fit at close range. Longest range in the game, when properly fit.
  • Scorpion: ECM boat, low DPS. Can shut you down from 150KM; armor tanks; good in RR-gangs. Not a solo boat. Frequently primaried.
  • Megathron: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS's.
  • Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can do a lot of damage.
  • Armageddon: Its name says it all. Huge DPS, can have a sickening buffer tank, good RR's, tosses 5 heavy drones. Very nasty.
  • Apocalypse: Sniper.
  • Abaddon: Monstrous tank and decent damage. A beast.

Marauders

All: Outtanks and outdamages the T1 Battleships. Big price tag and a wonderful kill when you nail one. Poor sensor strength -- ECM jams 'em easily even with ECCM fitted.

Dreadnought

Tech 1 capital ships created for extended sieges of stationary installations.

Industrial

Tech 1 ships built for the transportation of vast amounts of cargo.

Industrial ships require the Racial Industrial skill to be trained. These skills cannot be trained on Trial Accounts.

Faction

Frigate

  • Caldari Navy Hookbill
  • Cruor
  • Daredevil
  • Dramiel
  • Federation Navy Comet
  • Imperial Navy Slicer
  • Succubus
  • Worm

Cruiser

  • ASHIMMU
  • AUGOROR NAVY ISSUE
  • CARACAL NAVY ISSUE
  • CYNABAL
  • EXEQUROR NAVY ISSUE
  • GILA
  • OMEN NAVY ISSUE
  • OSPREY NAVY ISSUE
  • PHANTASM
  • SCYTHE FLEET ISSUE
  • STABBER FLEET ISSUE
  • VEXOR NAVY ISSUE
  • VIGILANT

Battleship

  • ARMAGEDDON NAVY ISSUE
  • BHAALGORN
  • MACHARIEL
  • MEGATHRON NAVY ISSUE
  • NIGHTMARE
  • RATTLESNAKE
  • RAVEN NAVY ISSUE
  • SCORPION NAVY ISSUE
  • TEMPEST FLEET ISSUE
  • TYPHOON FLEET ISSUE
  • VINDICATOR

Rare and Unique Ships

Frigates

  • GOLD MAGNATE
  • SILVER MAGNATE

Cruisers

  • Opux Luxury Yacht
  • Guardian-Vexor
  • Mimir

Special Issue Battleships

  • APOCALYPSE NAVY ISSUE
  • APOCALYPSE IMPERIAL ISSUE
  • ARMAGEDDON IMPERIAL ISSUE
  • MEGATHRON FEDERATE ISSUE
  • RAVEN STATE ISSUE
  • TEMPEST TRIBAL ISSUE

Shuttles

  • Apotheosis
  • Goru's Shuttle
  • Guristas Shuttle
  • Interbus Shuttle
  • Zephyr