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*With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes. | *With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes. | ||
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | *You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | ||
*With | *With Power Grid Management IV you have the option of fitting 150mm autocannons. | ||
}} | }} | ||
<br><br> | <br><br> | ||
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|notes= | |notes= | ||
*If you have high | *If you have high CPU Management skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | ||
}} | }} | ||
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Medium Projectile Turret I <br> | Medium Projectile Turret I <br> | ||
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
Capacitor Systems Operation III <br> | |||
Capacitor Management III <br> | |||
Electronics Upgrades I <br> | Electronics Upgrades I <br> | ||
Long Range Targeting II <br> | Long Range Targeting II <br> | ||
Target Management IV <br> | |||
Signature Analysis III <br> | Signature Analysis III <br> | ||
Power Grid Management V<br /> | |||
|recommended2= | |recommended2= | ||
Afterburner IV <br> | Afterburner IV <br> | ||
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Gunnery IV <br> | Gunnery IV <br> | ||
Trajectory Analysis II <br> | Trajectory Analysis II <br> | ||
Mechanics III <br> | |||
Jury Rigging III <br> | Jury Rigging III <br> | ||
Shield Rigging I <br> | Shield Rigging I <br> | ||
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|recommended1= | |recommended1= | ||
CPU Management IV <br> | |||
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Minmatar Cruiser III <br> | Minmatar Cruiser III <br> | ||
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Gunnery III <br> | Gunnery III <br> | ||
Sharpshooter III <br> | Sharpshooter III <br> | ||
Capacitor Systems Operation V <br> | |||
Capacitor Management IV <br> | |||
Power Grid Management V <br> | |||
CPU Management V <br> | |||
Electronics Upgrades V <br> | Electronics Upgrades V <br> | ||
Long Range Targeting IV <br> | Long Range Targeting IV <br> | ||
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Shield Management IV <br> | Shield Management IV <br> | ||
|recommended3= | |recommended3= | ||
Mechanics V <br> | |||
Gunnery V <br> | Gunnery V <br> | ||
Rapid Firing IV <br> | Rapid Firing IV <br> | ||
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Trajectory Analysis IV <br> | Trajectory Analysis IV <br> | ||
Weapon Upgrades IV <br> | Weapon Upgrades IV <br> | ||
Mechanics III <br> | |||
Jury Rigging III <br> | Jury Rigging III <br> | ||
Shield Rigging I <br> | Shield Rigging I <br> | ||
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* This is a passive shield tanked PvE fit. | * This is a passive shield tanked PvE fit. | ||
* It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | * It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | ||
* Want more tank? Replace a | * Want more tank? Replace a Gyrostabilizer with a Damage Control module. Want even more tank? Replace a Large Shield Extender with another Shield Hardener of the type relevant to the mission. | ||
* Want a longer Cap life? switch the Adaptive Invulnerability Field for a single damage type hardener. Against angels, a single Explosive Deflection Field II gives more tank than the Adaptive Invulnerability Field. | * Want a longer Cap life? switch the Adaptive Invulnerability Field for a single damage type hardener. Against angels, a single Explosive Deflection Field II gives more tank than the Adaptive Invulnerability Field. | ||
* The basic fit requires 1623 | * The basic fit requires 1623 Power Grid. At Power Grid Management IV, only 1620 is available. Save a few Power Grid by downgrading the afterburner, using autocannons, or using two hardeners and a single Extender. | ||
}} | }} | ||
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Small Projectile Turret V <br> | Small Projectile Turret V <br> | ||
Small Autocannon Specialization IV <br> | Small Autocannon Specialization IV <br> | ||
Capacitor Systems Operation V <br> | |||
Capacitor Management IV <br> | |||
Energy Grid Upgrades IV <br> | Energy Grid Upgrades IV <br> | ||
Power Grid Management V <br> | |||
CPU Management V <br> | |||
Electronics Upgrades V <br> | Electronics Upgrades V <br> | ||
Long Range Targeting IV <br> | Long Range Targeting IV <br> | ||
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Shield Management IV <br> | Shield Management IV <br> | ||
|recommended3= | |recommended3= | ||
Mechanics V <br> | |||
Repair Systems IV <br> | Repair Systems IV <br> | ||
Gunnery V <br> | Gunnery V <br> | ||
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* BEWARE! This fit is not current - the latest BC nerf reduced the available power grid. | * BEWARE! This fit is not current - the latest BC nerf reduced the available power grid. | ||
* This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS. | * This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS. | ||
* Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets. | * Although it's not as fast or agile as a [[Vagabond]], it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets. | ||
* The two medium neuts give it some defence against smaller, faster enemies that get in close. | * The two medium neuts give it some defence against smaller, faster enemies that get in close. | ||
}} | }} | ||
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Shield Management V <br> | Shield Management V <br> | ||
Tactical Shield Manipulation IV <br> | Tactical Shield Manipulation IV <br> | ||
Capacitor Management IV <br> | |||
Capacitor Systems Operation V <br> | |||
Shield Compensation IV <br> | Shield Compensation IV <br> | ||
Rapid Firing III <br> | Rapid Firing III <br> | ||
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Electronic Warfare IV <br> | Electronic Warfare IV <br> | ||
Electronic Warfare Drone Interfacing I <br> | Electronic Warfare Drone Interfacing I <br> | ||
Mechanics IV <br> | |||
Power Grid Management IV <br> | |||
Navigation IV <br> | Navigation IV <br> | ||
Evasive Maneuvering III <br> | Evasive Maneuvering III <br> | ||
Warp Drive Operation III <br> | Warp Drive Operation III <br> | ||
|recommended3= | |recommended3= | ||
CPU Management V <br> | |||
Afterburner I <br> | Afterburner I <br> | ||
Mechanics III <br> | |||
Jury Rigging I <br> | Jury Rigging I <br> | ||
Drones V <br> | Drones V <br> | ||
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|notes= | |notes= | ||
* | * Capacitor skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed). | ||
* When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat. | * When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat. | ||
* T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro. | * T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro. | ||