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Archive:Quick Reaction Force: Difference between revisions

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Ghost orm (talk | contribs)
Ghost orm (talk | contribs)
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* Cloaked ships do not appear on D-Scan.
* Cloaked ships do not appear on D-Scan.
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
===Hold Your Cloak===
As you jump into system, HOLD YOUR CLOAK (i.e. don't touch anything).
Check you D-Scan, see who is around and then, if everything looks ok, you can warp to your next location. 
If there is a "flashy" on grid:
# HOLD YOUR CLOAK.  You have 60 seconds of cloak, which is an eternity in this situation.
# BREATHE
# If you are on Mumble (you should be on Mumble), calmly say "BREAK BREAK flashy on grid at [xxx] gate in [yyy] system.  Please warp to [your name]". Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
# x up in Fleet (you should be in Fleet) so fleetmates can warp to you quickly.
# You have a decision.  Fight or Flee.  If you fight, then fight.  If you flee, you can warp away (unless pointed) or you can burn to the gate.  Make a decision what you are going to do before uncloaking.
# Overheat guns if you are going to fight.  Overheat your prop mod. and shields if you are going to burn to the gate.  Hopefully the cavalry will arrive to the rescue.


===Bookmarks===
===Bookmarks===