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Kipp kahob (talk | contribs) m →Electronic warfare skills: Changed Electronics to CPU Management to reflect skill changes in Odyssey 1.1 |
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One of these skills to level 1 together with the skill required to fly an appropriate EWAR frigate -- at the most, a few hours' training time in total -- are '''all you need''' to fly in an EWAR role in a uni fleet and potentially make a big battlefield impact. This is why the EWAR role is one of the roles recommended for new pilots in Eve University. | One of these skills to level 1 together with the skill required to fly an appropriate EWAR frigate -- at the most, a few hours' training time in total -- are '''all you need''' to fly in an EWAR role in a uni fleet and potentially make a big battlefield impact. This is why the EWAR role is one of the roles recommended for new pilots in Eve University. | ||
There are further skills which can increase your EWAR effectiveness: these aren't a concern for new players, but may be worth training if you are planning on regularly flying in the electronic warfare role. Each kind of electronic warfare also has a second associated skill which actually makes it more effective. These skills require | There are further skills which can increase your EWAR effectiveness: these aren't a concern for new players, but may be worth training if you are planning on regularly flying in the electronic warfare role. Each kind of electronic warfare also has a second associated skill which actually makes it more effective. These skills require CPU Management V and four levels in one of the skills listed above. The four skills are: | ||
* For ECM: [[Skills:Electronics#Signal_Dispersion|Signal Dispersion]] - 5% bonus to strength of ECM jammers per level, requires CPU Management V and Electronic Warfare IV | * For ECM: [[Skills:Electronics#Signal_Dispersion|Signal Dispersion]] - 5% bonus to strength of ECM jammers per level, requires CPU Management V and Electronic Warfare IV | ||