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Mobile structures: Difference between revisions

From EVE University Wiki
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Other points to note:  
Other points to note:  
No criminal or suspect flags will be placed upon attacking the syphon.  
 
Will prioritise raw materiel over refined (cannot take alchemy output). Can only steal from one silo at a time and only the one at the end of a chain. Will take 60 raw or 30 processed at a time.  
*No criminal or suspect flags will be placed upon attacking the syphon.
Players cannot put items into it.  
*Will prioritise raw materiel over refined (cannot take alchemy output).  
Multiple syphon units can be placed around the POS and will steal in order deployed.
*Can only steal from one silo at a time and only the one at the end of a chain.  
Have a waste factor of 10%  
*Will take 60 raw or 30 processed at a time.  
Will only steal during a production cycle (once per hour)
*Players cannot put items into it.  
Max range of 50km
*Multiple syphon units can be placed around the POS and will steal in order deployed.
Can be manually targeted by station guns
*Have a waste factor of 10%  
*Will only steal during a production cycle (once per hour)
*Max range of 50km
*Can be manually targeted by station guns


=== General limitations ===
=== General limitations ===