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== Mobile Structures Intro == | == Mobile Structures Intro == | ||
Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal POS" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours" | Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal [http://wiki.eveuniversity.org/POS_and_YOU POS]" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours" of [http://wiki.eveuniversity.org/Blueprint_Original_Details#Blueprints BPO] | ||
*Mobile Depot | *Mobile Depot | ||
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[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot floating through space]] | [[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot floating through space]] | ||
Mobile Depots act as a kind of in field fitting service and storage facility. Allowing for ships to keep one fit on the ship and another in the hold for quick swapping at a " | Mobile Depots act as a kind of in field fitting service and storage facility. Allowing for ships to keep one fit on the ship and another in the hold for quick swapping at a "[http://wiki.eveuniversity.org/Safe_Spot safe spot]" and to hold any extras they may need room for from Ratting/Mining/PvP. They take a minute to setup, use only 50m3 of cargo space and will last for 30 days and after that they vanish so you need to keep an eye on them. Also any player can attack them and only get a suspect flag, necessitating either defending the Depot or scooping it up and moving it, making sure to pick up whatever you can take with you as it will be jettisoned after scooping to the hold. It also has a 2 day reinforcement timer once the depot reaches 25% of its maximum HP | ||
These Depots have a number of applications but the two most used (Thus far) are as a temporary "home", setting it up and bookmarking it to come to as and when needed. The other use is primarily reserved for Lowsec/Nullsec/WH's where you move around in a travel fit and create a "safe spot" before going off to do stuff and returning to it and instantly refitting your ship for combat when things get hairy. | These Depots have a number of applications but the two most used (Thus far) are as a temporary "home", setting it up and bookmarking it to come to as and when needed. The other use is primarily reserved for Lowsec/Nullsec/WH's where you move around in a travel fit and create a "safe spot" before going off to do stuff and returning to it and instantly refitting your ship for combat when things get hairy. | ||
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=== Mobile Cynosural Inhibitor === | === Mobile Cynosural Inhibitor === | ||
[[File:Mobile_Cyno_Inhibitor_image.jpg|thumb|upright=1.5|Cyno=Blocked]] | [[File:Mobile_Cyno_Inhibitor_image.jpg|thumb|upright=1.5|Cyno=Blocked]] | ||
The Mobile Cynosural Inhibitor is almost invaluable within 0.0, creating easy to set up inhibitors that can severely limit the enemy's ability to hot-drop on top of your units or gates. It prevents all normal cyno fields (but not covert cynos) from activating within 100km of the inhibitor. It takes two minutes to set up, has a 300m3 volume and will stay in space for 1 hour. However unlike the other mobile structures this one cannot be reclaimed and will stay in space for that one hour or until someone blasts it apart. It is inherently designed for small or medium gangs as it cannot stay active for long under heavy fire due to a lack of HP that comes from the structure itself. One other limitation is it cannot be deployed in any location that would cause 2 fields to overlap as well as being expensive to produce (150m for the BPO alone). | The Mobile [http://wiki.eveuniversity.org/Cyno#Cyno Cynosural] Inhibitor is almost invaluable within [http://wiki.eveuniversity.org/0.0#0.0 0.0], creating easy to set up inhibitors that can severely limit the enemy's ability to hot-drop on top of your units or gates. It prevents all normal cyno fields (but not covert cynos) from activating within 100km of the inhibitor. It takes two minutes to set up, has a 300m3 volume and will stay in space for 1 hour. However unlike the other mobile structures this one cannot be reclaimed and will stay in space for that one hour or until someone blasts it apart. It is inherently designed for small or medium gangs as it cannot stay active for long under heavy fire due to a lack of HP that comes from the structure itself. One other limitation is it cannot be deployed in any location that would cause 2 fields to overlap as well as being expensive to produce (150m for the BPO alone). | ||
Even with all those limitations it will still become a common sight in 0.0 due to the massive benefits that come from being able to control owned space and combat zones so effectively. | Even with all those limitations it will still become a common sight in 0.0 due to the massive benefits that come from being able to control owned space and combat zones so effectively. | ||
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=== Mobile Siphon Unit === | === Mobile Siphon Unit === | ||
[[File:Mobile_Siphon_Unit_image.jpg|thumb|upright=1.5|Theft: Now you dont even have to be there!]] | [[File:Mobile_Siphon_Unit_image.jpg|thumb|upright=1.5|Theft: Now you dont even have to be there!]] | ||
These units represent a new option to those with more clandestine missions as they will syphon off a portion of the moon minerals or reaction results that go towards the stations silos. Designed to be secretly deployed near to a POS and will not alert the owner to the theft of materials nor will the stations guns automatically shoot at it, meaning that people who own POS's need to keep a watchful eye out for any of these things floating around. Like the Mobile Cynosural Inhibitor this is a one use item but with an added twist, any pilot may access the hold so even the thieves wont be immune to theft. It only weighs 35m3, takes 5 seconds to deploy and will last 30 days with a cargo hold of 900m3 but needs to be within 30km of the target, so | These units represent a new option to those with more clandestine missions as they will syphon off a portion of the moon minerals or reaction results that go towards the stations silos. Designed to be secretly deployed near to a POS and will not alert the owner to the theft of materials nor will the stations guns automatically shoot at it, meaning that people who own POS's need to keep a watchful eye out for any of these things floating around. Like the Mobile Cynosural Inhibitor this is a one use item but with an added twist, any pilot may access the hold so even the thieves wont be immune to theft. It only weighs 35m3, takes 5 seconds to deploy and will last 30 days with a cargo hold of 900m3 but needs to be within 30km of the target, so [http://wiki.eveuniversity.org/Frigate#Covert_Ops CovOps] ships can truly take advantage of these automated thieves. | ||
Other points to note: | Other points to note: | ||