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Created page with "This is a basic introduction to small cruiser-sized kiting fleets into nullsec, specifically sovnull, with the intent of catching ratters and being able to kite response fleet..." |
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Some basic fittings: | Some basic fittings: | ||
Proposal: as discussed earlier in mumble take the fittings to an extra page ( something like [[Kiting in (sov)null - Fittings]]) | |||
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For the actual egnagement, positioning is key - you never want to face an enemy at 0, so use gate mechanics to your advantage. People will often jump into you as they have numerical advantage, but if your pilots are already aligned and in comfortable range, you got the advantage. Always keep an eye out for long range webbers and scram/web frigates, you want to get rid of them fast or run away before they catch you. | For the actual egnagement, positioning is key - you never want to face an enemy at 0, so use gate mechanics to your advantage. People will often jump into you as they have numerical advantage, but if your pilots are already aligned and in comfortable range, you got the advantage. Always keep an eye out for long range webbers and scram/web frigates, you want to get rid of them fast or run away before they catch you. | ||
Killing ratters is more work for the skirmishers than for you, use the npc delta display on dotlan to plan your route, then it is just a question of deciding if you can kill whatever you caught (mostly a problem in very small fleets). | Killing ratters is more work for the skirmishers than for you, use the npc delta display on dotlan to plan your route, then it is just a question of deciding if you can kill whatever you caught (mostly a problem in very small fleets). If you are using the ingame browser the npc delta option is not available - go with npc kills then, though this might be misleading sometimes. | ||
==Skirmishing== | ==Skirmishing== | ||
Catching ratters in null is a source of delicious and shiny killmails and sweet bear tears, but it is almost impossible to catch a ratter that pays attention and doesn't make a mistake. However, there is a lot of | Catching ratters in null is a source of delicious and shiny killmails and sweet bear tears, but it is almost impossible to catch a ratter that pays attention and doesn't make a mistake. However, there is a lot of careless carebears out there, and if you know your business, you don't leave them much time to react. There is still luck involved, but there are plenty of targets out there. | ||
Use the npc delta display on dotlan to find the interesting ratting systems. | Use the npc delta display on dotlan to find the interesting ratting systems. | ||
=== Intel channels === | === Intel channels === | ||
Be aware that Sovnull folks have intel channels where they announce every non-blue they spot. As soon as you encounter someone in local, consider your element of surprise gone, and ratters in the area will be extra careful. It is tricky to not get spotted if you travel a long distance, but if you are operating out of a wormhole, it is quite possible to jump into a ratting system without being seen before. | Be aware that Sovnull folks have intel channels where they announce every non-blue they spot. As soon as you encounter someone in local, consider your element of surprise gone, and ratters in the area will be extra careful. It is tricky to not get spotted if you travel a long distance, but if you are operating out of a wormhole, it is quite possible to jump into a ratting system without being seen before. | ||
=== Movement === | === Movement === | ||
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Keep in mind that this might change, if you are new to this kind of skirmishing, ask more experienced pilots if this list is still correct. | Keep in mind that this might change, if you are new to this kind of skirmishing, ask more experienced pilots if this list is still correct. | ||
In systems with ice belts, it is | It is helpful to dscan with the system map up and anomalies showing as this allows you to directly scan the anomalies. Alternatively you have the "Sensor Overlay" active, which shows anomalies in space. | ||
=== Ice belts === | |||
In systems with ice belts dont bother wasting any time with checking dscan at all. Just push your luck, refresh the display of the anomalies in system and warp to the belt. Some systems have more than one ice belt. If having more than one skirmishing tackler it is advantageous to communicate who goes to which belt. | |||
Promising systems with active ice mining show up in dotlan as moderate npc delta numbers. | |||