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Flycatcher: Difference between revisions

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|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=56 MW
|powergrid=60 MW
|cpu=265 tf
|cpu=270 tf
|capacitor=500 GJ
|capacitor=650 GJ
|highs=8
|highs=8
|turrets=3
|turrets=2
|launchers=6
|launchers=6
|mediums=5
|mediums=5
|lows=1
|lows=1
|mass=1,572,000 kg
|mass=1,350,000 kg
|volume=52,000 m&#179;
|volume=52,000 m&#179;
|cargohold=450 m&#179;
|cargohold=450 m&#179;
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|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
|bonuses=<b>Caldari Destroyer Skill Bonus:</b><br>10% bonus to Rocket and Light Missile velocity per level<br>3% bonus to Light Missile effectiveness against faster moving targets per level<br><b>Interdictors Skill Bonus:</b><br>5% bonus to Rocket and Light Missile kinetic damage per level<br>10% bonus to Interdiction Sphere Launcher rate of fire per level<br><b>Special Ability:</b><br>Can fit Interdiction Sphere Launchers
|bonuses=<b>Caldari Destroyer Skill Bonus:</b><br>5% bonus to Rocket and Light Missile explosion radius per level<br>10% bonus to Rocket and Light Missile Velocity per level<br><b>Interdictors Skill Bonus:</b><br>10% bonus to Rocket and Light Missile kinetic damage per level<br>10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers
|structurehp=651 HP
|structurehp=650 HP
|shieldhp=751 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=30
|shieldhp=850 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=60
|armorhp=600 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=55
|armorhp=625 HP |armorem=50 |armorexp=10 |armorkin=43.75 |armortherm=72.5
|maxvelocity=315 m/s
|maxvelocity=315 m/s
|inertia=2.873
|inertia=3.6
|warpspeed=9 AU/s
|warpspeed=9 AU/s
|warptime=6.26 s
|warptime=6.74 s
|targetrange=60 km
|targetrange=60 km
|sigradius=90 m
|sigradius=80 m
|maxlockedtargets=7
|maxlockedtargets=7
|sensortype=Gravimetric
|sensortype=Gravimetric
|sensorvalue=12 points
|sensorvalue=14 points
|scanres=475 mm
|scanres=475 mm