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* If someone is in a plex, and you warp to them, you will warp to the plex. | * If someone is in a plex, and you warp to them, you will warp to the plex. | ||
* Once on grid of the plex gate, or in the plex itself, you can not warp to fleet members on grid. | * Once on grid of the plex gate, or in the plex itself, you can not warp to fleet members on grid. | ||
== ''How Plexes Work'' == | |||
* As stated before, warping while inside a plex works the same as any deadspace pocket. | |||
* Plexes are visible on the overview, as well as your ship scanner. ANYONE can warp to a plex, and ANYONE can enter the plex. | |||
* Plexes come in different sizes: Novice, Small, Medium, Large. | |||
** Each 'size' has a ship size limit. | |||
*** Novice limited to T1 and Faction Frigates. | |||
*** Small include the Novice as well as t2 Frigates and Destroyers. | |||
*** Medium includes everything in the Small, as well as cruiser and t2 cruisers. T3's can NOT enter mediums. | |||
*** Larges include everything except capitals. | |||
* Offense Plexing - Plexing done in an opposing faction's system. Gives more LP (Each Tier gives more and more LP) than defense plexing. | |||
** Warp to a plex, take the gate, clear out the NPC Rat, and stay with 35km of the timer. Once the timer ticks down, you gain LP, and the system becomes a tiny bit more vulnerable. | |||
** NPC Rats can drop tags, which are used for the LP market. | |||
** If a War Target enters the same plex as you, the timer will STOP ticking, and pause until only one side remains. | |||
** Any progres done on the timer remains. If you warp out and come back, provided someone did not undo your work, it will remain. Example, I take 5 minutes off of a timer, and leave. If one of the opposing faction wants to try and time it back for their side (defensive plexing) they'll have 5 additional minutes to work. | |||
* Defensive Plexing - Plexing done in your own faction's system. Gives less LP (varies on vulnerability status) than offensive plexing, but gives the added bonus of making your system more stable. | |||
** Warp to a plex, take the gate, stay within 35km of the timer. | |||
** All other rules from the offensive plexing apply. | |||