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Masao kurata (talk | contribs) m Obsolete reference to "assault ships" |
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*Tech 1: Frigate | *Tech 1: Frigate | ||
*Tech 2: Assault | *Tech 2: Assault frigates (AF), Interceptors (INT), Electronic Attack Frigates (EAF), Covert Operations Frigates (COVOP for Scanning ships and BOMBER for torpedo ships) | ||
*Faction Frigates: Navy, Federation and Pirate Frigates. | *Faction Frigates: Navy, Federation and Pirate Frigates. | ||
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*'''Skirmishers''' – Any Interceptor; fitted with long range point, shield tank, speed modules and sometimes cloak | *'''Skirmishers''' – Any Interceptor; fitted with long range point, shield tank, speed modules and sometimes cloak | ||
*'''Scouts''' – COVOP; fitted with cov-op cloaks and combat scanner or core scanner probes. | *'''Scouts''' – COVOP; fitted with cov-op cloaks and combat scanner or core scanner probes. | ||
*'''Tacklers''' – Tech 1 Frigate or Assault | *'''Tacklers''' – Tech 1 Frigate or Assault Frigates; fitted for speed with light tank and warp disruptors. | ||
*'''Heavy Tacklers''' – Assault | *'''Heavy Tacklers''' – Assault Frigates; fitted with heavy tank, web and warp scrambler. | ||
*'''E-War Support''' – Electronic Attack Frigates; fast locking and moving, highly maneuverable e-war platform. | *'''E-War Support''' – Electronic Attack Frigates; fast locking and moving, highly maneuverable e-war platform. | ||
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* They are very effective against low velocity; high DPS gangs consist of Battle cruisers and Battle ships. * The number difference should be at least 1 to 5 or 6 to mitigate damage and 1 to 10 to break tanks. | * They are very effective against low velocity; high DPS gangs consist of Battle cruisers and Battle ships. * The number difference should be at least 1 to 5 or 6 to mitigate damage and 1 to 10 to break tanks. | ||
* Smart bombing battle ships are extremely dangerous for these gangs. | * Smart bombing battle ships are extremely dangerous for these gangs. | ||
* Advance frigate hulls such as interceptors and assault | * Advance frigate hulls such as interceptors and assault frigates are extremely dangerous target with faction frigates and cruiser such as Dramiels, Cynabals, Vagabonds. These T2/Faction small size ships should be avoided if you are flying in tech 1 frigate but if you gang consist of tech 2 ship composition, you can engage almost any gang type. | ||
* Hydra tech 1 Frigate gangs are very cost efficient gangs with low skill point requirements but request pilots personal experience with situational awareness to hold the line and keep the roam going. | * Hydra tech 1 Frigate gangs are very cost efficient gangs with low skill point requirements but request pilots personal experience with situational awareness to hold the line and keep the roam going. | ||