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Fleet and Gang Types: Difference between revisions

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m Obsolete reference to "assault ships"
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*Tech 1: Frigate
*Tech 1: Frigate
*Tech 2: Assault ships (AS), Interceptors (INT), Electronic Attack Frigates (EAF), Covert Operations Frigates (COVOP for Scanning ships and BOMBER for torpedo ships)
*Tech 2: Assault frigates (AF), Interceptors (INT), Electronic Attack Frigates (EAF), Covert Operations Frigates (COVOP for Scanning ships and BOMBER for torpedo ships)
*Faction Frigates: Navy, Federation and Pirate Frigates.
*Faction Frigates: Navy, Federation and Pirate Frigates.


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*'''Skirmishers''' – Any Interceptor; fitted with long range point, shield tank, speed modules and sometimes cloak
*'''Skirmishers''' – Any Interceptor; fitted with long range point, shield tank, speed modules and sometimes cloak
*'''Scouts''' – COVOP; fitted with cov-op cloaks and combat scanner or core scanner probes.
*'''Scouts''' – COVOP; fitted with cov-op cloaks and combat scanner or core scanner probes.
*'''Tacklers''' – Tech 1 Frigate or Assault Ships; fitted for speed with light tank and warp disruptors.
*'''Tacklers''' – Tech 1 Frigate or Assault Frigates; fitted for speed with light tank and warp disruptors.
*'''Heavy Tacklers''' – Assault Ship; fitted with heavy tank, web and warp scrambler.
*'''Heavy Tacklers''' – Assault Frigates; fitted with heavy tank, web and warp scrambler.
*'''E-War Support''' – Electronic Attack Frigates; fast locking and moving, highly maneuverable e-war platform.
*'''E-War Support''' – Electronic Attack Frigates; fast locking and moving, highly maneuverable e-war platform.


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* They are very effective against low velocity; high DPS gangs consist of Battle cruisers and Battle ships.  * The number difference should be at least 1 to 5 or 6 to mitigate damage and 1 to 10 to break tanks.   
* They are very effective against low velocity; high DPS gangs consist of Battle cruisers and Battle ships.  * The number difference should be at least 1 to 5 or 6 to mitigate damage and 1 to 10 to break tanks.   
* Smart bombing battle ships are extremely dangerous for these gangs.  
* Smart bombing battle ships are extremely dangerous for these gangs.  
* Advance frigate hulls such as interceptors and assault ships are extremely dangerous target with faction frigates and cruiser such as Dramiels, Cynabals, Vagabonds.  These T2/Faction small size ships should be avoided if you are flying in tech 1 frigate but if you gang consist of tech 2 ship composition, you can engage almost any gang type.   
* Advance frigate hulls such as interceptors and assault frigates are extremely dangerous target with faction frigates and cruiser such as Dramiels, Cynabals, Vagabonds.  These T2/Faction small size ships should be avoided if you are flying in tech 1 frigate but if you gang consist of tech 2 ship composition, you can engage almost any gang type.   
* Hydra tech 1 Frigate gangs are very cost efficient gangs with low skill point requirements but request pilots personal experience with situational awareness to hold the line and keep the roam going.
* Hydra tech 1 Frigate gangs are very cost efficient gangs with low skill point requirements but request pilots personal experience with situational awareness to hold the line and keep the roam going.