More actions
mNo edit summary |
Masao kurata (talk | contribs) m Obsolete reference to "assault ships" |
||
| Line 7: | Line 7: | ||
First tackle needs Microwarpdrive, long point (warp disruptor, preferably tech 2), and speed. Squeeze in some tank if you have slots free. Your job is to be first on the scene with tackle and point the bad guys so that they can't warp away. This will also make you their primary target, and your MWD sig bloom will make sig / speed tanking harder. Any guns or rockets you can squeeze on are for anti-drone work; damage dealing is not your job. | First tackle needs Microwarpdrive, long point (warp disruptor, preferably tech 2), and speed. Squeeze in some tank if you have slots free. Your job is to be first on the scene with tackle and point the bad guys so that they can't warp away. This will also make you their primary target, and your MWD sig bloom will make sig / speed tanking harder. Any guns or rockets you can squeeze on are for anti-drone work; damage dealing is not your job. | ||
This role is often filled by an interceptor, but a skilled pilot can do it in a T1 frig or assault | This role is often filled by an interceptor, but a skilled pilot can do it in a T1 frig or assault frigate. Of the T1 frigs, the attack frigates ([[Executioner]], [[Condor]], [[Atron]] and [[Slasher]]) are the best choices. | ||
===Second Tackle=== | ===Second Tackle=== | ||