Drake shea (talk | contribs) No edit summary |
Drake shea (talk | contribs) No edit summary |
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| shipDNA= 12005:7367;4:17559;1:2301;1:31932;1:31942;2:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:: | | shipDNA= 12005:7367;4:17559;1:2301;1:31932;1:31942;2:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:: | ||
| skills= | | skills= | ||
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions | | notes=This fit requires very high drones skills and HAC skills in order to be effective and very high fitting skills to fit all modules</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions | ||
}} | }} | ||
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| shipDNA= 12005:14278;4:18660;1:2301;1:2281;1:31932;1:31942;1:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:2488;5:21640;5:: | | shipDNA= 12005:14278;4:18660;1:2301;1:2281;1:31932;1:31942;1:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:2488;5:21640;5:: | ||
| skills= | | skills= | ||
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites and ECM drones for the last 50 m3</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range | | notes=This fit requires very high drones skills and HAC skills in order to be effective and very high fitting skills to fit all modules</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites and ECM drones for the last 50 m3</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range | ||
}} | }} | ||