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Faction warfare: Difference between revisions

From EVE University Wiki
tweak warzone control info since that has changed since the original writing.
Edited some sentences to add clarification
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== Introduction ==  
== Introduction ==  
Factional warfare introduced with the Empyrean Age Expansion 2008 was introduced by CCP to Eve to ease on the step from the PvE game play to the PvP gameplay. Storyline-wise it moves the game into the inter-factional war that had been hinted at in several storyline missions and in game news items.
Factional warfare was introduced in the Empyrean Age Expansion (2008) to ease the step from PvE gameplay to PvP. Storyline-wise, it moves the game into the inter-factional war that had been hinted at in several storyline missions and in game news items.


FW puts the player into an "alliance" that is constantly war-dec'ed with two other "alliances" called militias. Each militia is holding occupancy over certain low sec regions between the two empires which the players fight for control vs the opposing militia. The central mechanism around FW is gaining occupancy by conquering factional warfare dungeons commonly called plexes. These plexes focus factional warfare participants into mostly frigate and cruiser size ships due to their restrictions on their entry acceleration gate.
FW puts the player into an "alliance" that is constantly war-dec'ed with two other "alliances" called militias. Each militia holds occupancy over certain low sec regions between the two empires. In these regions, players fight the opposing faction for control over certain star systems. The central mechanism around FW is gaining occupancy by conquering factional warfare dungeons commonly called plexes. These plexes focus factional warfare participants into mostly frigate and cruiser size ships due to their restrictions on their entry acceleration gate.


Since these militias are tied to the four high sec NPC empires, the opposing NPC empires will take measures if you enter their empire space, sending/spawning Navy NPCs to shoot opposing militia members in 1.0 to 0.5 to protect their high-sec space, dividing high-sec into safer and unsafer high-sec while still being part of an empire war dec.
Since these militias are tied to the four high sec NPC empires, the opposing NPC empires will take measures if you enter their empire space, sending/spawning Navy NPCs to shoot opposing militia members in high security regions (ie: a Gallente militant will be attacked in Jita, a Caldari system) This divides high-sec into safer and less safe portions.


== Getting in ==  
== Getting in ==