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Edited some sentences to add clarification |
I added and altered some sentences to make them clearer. I also fixed grammatical errors. |
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[[File:Factional Warfare RoE.jpg|thumb|Rules of engagement tab in factional warfare window.]] | [[File:Factional Warfare RoE.jpg|thumb|Rules of engagement tab in factional warfare window.]] | ||
[[File:FW Warzone control window 10 Dec 2013.jpg|thumb|A view of the Caldari v Gallente Warzone Control Window, December 2013]] | [[File:FW Warzone control window 10 Dec 2013.jpg|thumb|A view of the Caldari v Gallente Warzone Control Window, December 2013]] | ||
There are two ways to join factional warfare | There are two ways to join factional warfare; you can either join the NPC militia corporations as a solo player or you can join a militia with your whole corporation. Corporations are moved into a FW faction after the next downtime. This occurs either instantaneously or if they're leaving a player alliance, after 24 hours. | ||
High Security Empire Factions: | |||
* The 24th Imperial Crusade (Amarr) | * The 24th Imperial Crusade (Amarr) | ||
* The State Protectorate (Caldari) | * The State Protectorate (Caldari) | ||
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* The Tribal Liberation Force (Minmatar) | * The Tribal Liberation Force (Minmatar) | ||
To join the militia of your choice you need in both cases standing of 0.0 with the empire of that faction (social skills are not taken into account). You can get this by doing regular missions for corporations of that empire. For corporations the | To join the militia of your choice, you need in both cases standing of 0.0 or higher with the empire of that faction (social skills are not taken into account). You can get this by doing regular missions for corporations of that empire. For corporations, the corporate standing needs to be above 0.0 for that appropriate empire; individual standings are not taken into account (at least not directly). | ||
Two main standings are used in Factional Warfare: | Two main standings are used in Factional Warfare: | ||
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* FW Militia standings for ranks (detailed later) | * FW Militia standings for ranks (detailed later) | ||
A | A detailed process is described at the eve online guide [http://www.eveonline.com/guide/en/g625.asp] . | ||
=== Factional Warfare requirements === | === Factional Warfare requirements === | ||
Apart from the 0.0 standing with the appropriate faction, there are no further in game requirements, apart from not being on a trial account. | Apart from the 0.0 standing with the appropriate faction, there are no further in game requirements, apart from not being on a trial account. | ||
Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate. | Skill-wise, you should be able to fly a frigate with a MWD, scram/disruptor, and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate. | ||
* Understand the different overview settings | * Understand the different overview settings | ||
* A fleet movement class will be very useful | * A fleet movement class will be very useful | ||
* Understand how to operate the onboard scanner (Apocrypha changes not taken into account yet) | * Understand how to operate the onboard scanner (Apocrypha changes not taken into account yet) | ||
* | * Understanding how to use the star map is not a must, but can be an advantage | ||
* Understand the directional scanner | * Understand the directional scanner | ||
Apart from that I suggest being partially self sufficient ISK wise and being able to lose several frigates and cruisers including their fittings. | Apart from that, I suggest being partially self sufficient ISK wise and being able to lose several frigates and cruisers including their fittings. | ||
=== What should I do before I | === What should I do before I join a militia? === | ||
Before you join a militia make sure you don't have assets you need | Before you join a militia, make sure you don't have assets you need that are too dangerous or too expensive to be moved through the opposing empire's faction space. | ||
Further check your overview settings and adapt them. Personally I have a separate tab with opposing militia members just as normal war dec's with a flashy background on overview. I also have neutrals on overview to identify “out of corp” spies in rookie ships. | Further, check your overview settings and adapt them. Personally, I have a separate tab with opposing militia members just as normal war dec's with a flashy background on overview. I also have neutrals on overview to identify “out of corp” spies in rookie ships. | ||
You also want to prepare a few ships before hand to quickly jump into a new one | You will also want to prepare a few ships before hand to quickly jump into a new one if desired. For Minmatar FW Amamake is a common rally ground, so a base near or in this low-sec system can be handy. For other militias, I suggest looking at the FW Map pack from Ombey's Eve 2D Maps [http://www.ombeve.co.uk/]. | ||
Having Teamspeak, Ventrilo and Eve Voice ready for usage will help as well. In the Minmatar militia Eve Voice is commonly used by all corporations, though the corporations have | Having Teamspeak, Ventrilo and Eve Voice ready for usage will help as well. In the Minmatar militia, Eve Voice is commonly used by all corporations, though the corporations usually have an internal TS or Ventrilo server. From hearsay, I heard that the Amarr militia has been using a more or less Amarr militia public Ventrilo server to handle militia fleets. | ||
I personally prefer Eve Voice as it is available for everybody and you don't need to setup an additional program. Identifying who is talking is also a little easier. | I personally prefer Eve Voice as it is available for everybody and you don't need to setup an additional program. Identifying who is talking is also a little easier. | ||