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Mobile structures: Difference between revisions

From EVE University Wiki
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== Mobile Structures Intro ==
== Mobile Structures Intro ==


Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal [[POS_and_YOU|POS]]" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours" of [[Blueprint_Original_Details#Blueprints|BPO]]:
Mobile Structures are 6 new BPO's and 1 structure sold by empire navy stations that are added by the Rubicon patch to act as a kind of "Personal [[POS_and_YOU|POS]]" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage, bounties and defence. Relatively easy to produce and becoming a more common sight by the day and come in 6 "Flavours" of [[Blueprint_Original_Details#Blueprints|BPO]]:


*Mobile Depot
*Mobile Depot
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*Mobile Cynosural Inhibitor and  
*Mobile Cynosural Inhibitor and  
*Mobile Syphon Unit
*Mobile Syphon Unit
*Mobile Scan Inhibitor
*Mobile Micro Jump Unit
Or being bought at the empire navy stations:
*Encounter Surveillance System


This article will explain what they are and how they work.
This article will explain what they are and how they work.
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*Max range of 50km
*Max range of 50km
*Can be manually targeted by station guns
*Can be manually targeted by station guns
=== Mobile Scan Inhibitor ===
[[File:Mobile_scan_inhibitor.jpg|thumb|upright=1.5|Ever wanted to hide your entire fleet?]]
This structure provides a way to hide ships in a 30 km radius from probe and directional scanning. Ships within this radius will also find their own instruments rendered inoperable.
Mobile scan inhibitor itself is not invisible, but highly visible to combat probes and directional scans. Therefore usage of this structure does not completely hide somebody's presence. It will be very visible to others that somebody is hiding something - it is only unknown what is hidden. Even more importantly: while the ship is hiding inside the structure's radius its sensor systems are inoperable. Therefore its use is far more convenient for fleets operations than for lone travelers.
Activation time is 1 minute and it cannot be retrieved - it is only a one-time use disposable structure. The structure self destructs after one hour of operation.
=== Mobile Micro Jump Unit ===
[[File:Mobile_micro_jump_unit.jpg|thumb|upright=1.5|Now you can jump like a battleship]]
This structure launches a ship 100km in its current direction, similar to the Large Micro Jump Drive module. It has no cooldown between uses or limit to how many ships can use it at once, but it does have a warm up time of 12 seconds before initiating the jump. It can be used by any ship smaller than a carrier and can be used both by friendlies and enemies.
It has a 1 minute activation time, a life time of 2 days and cannot be retrieved - it is only a one-time use disposable structure.
=== Encounter Surveillance System ===
[[File:Encounter_Surveillance_System.png|thumb|upright=1.5|Make or steal a fortune on bounties!]]
This structure affects NPC bounty payouts in system it is deployed in. It cannot be built but only purchased at the empire navy stations (there are four variations, one for race). It can only be deployed in null sec and has a limitation of one structure per system. This systems pays out 80 % of the bounties directly while 20 % are stored in a system-wide pool. In addition, for every 1000 bounty ISK, 0,15 LP of the appropriate faction are awarded. The payout rises over time (the chance is based on activity) and can be encreased 5 times by 1% for ISK payouts and by 0,01 LP/1000 ISK for loyalty points. This gives a maximum of 105 % on bounties and 0,2 LP/1000 ISK. Destroying, scooping or accessing the structure resets the payout value.
This structure therefore opens many possibilities for PvE bounty hunting as well as for PvP engagements since bounties can be stolen and payout bonuses can be reset. To make things even more interesting, the range to interact with the structure is 2500 m and the structure also has a 15 km radius warp bubble.
If a player interacts with the structure he can make one of two choices: Share or Take all. Each choice causes a notification to be sent out informing all that contributed to the pool on who accessed the structure and what option was chosen.
Share has a timer of 30 seconds and leads to the ISK in the pool being shared amongst those that contributed to the pool, each player receiving ISK equal to what he added to the pool.
Take all leads to tags dropping in a can and has a 210 second timer. If the player stealing from the can is destroyed some of these tags can be retrieved and turned in at navy stations of the same race for ISK.


=== General limitations ===
=== General limitations ===