m clarified the wording a bit |
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During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as the 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP". Students are required to follow these rules, and are encouraged to read [[Tips For War|our tips on how to survive during wartime]]. | During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as the 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP". Students are required to follow these rules, and are encouraged to read [[Tips For War|our tips on how to survive during wartime]]. | ||
These rules, along with our tip section, are | These rules, along with our tip section, are based on years of experience, and are intended to keep members safe until they know better and impart the knowledge necessary to survive. To that end, the SOP is intended to: | ||
*Give valuable tips to our members to keep them safe. | *Give valuable tips to our members to keep them safe. | ||
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When selecting what activities you chose to participate in, and what ships you chose to fly, please try to make choices that will help | When selecting what activities you chose to participate in, and what ships you chose to fly, please try to make choices that will help | ||
* | *avoid losses of helpless non-combat ships, | ||
* | *avoid losses of poorly-fitted ships, and | ||
* | *avoid losses of high-value ships. | ||
Below are the guidelines and individual details. | Below are the guidelines and individual details. | ||
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== You may fly... == | == You may fly... == | ||
Students may fly almost any ship they want, | Students may fly almost any ship they want (except supercapitals) at any time, even in war. BUT: before you are a Graduate, you shouldn't '''''lose''''' certain ships '''''to wartargets'''''. | ||
T3 ships, along with Faction modules and ships are encouraged not to be flown until you are a sophomore, and Unique/Pirate modules and ships are encouraged not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints. '''You may fly them at any point in your Uni career, but there may be consequences if you lose these to wartargets while flying before the recommend title.''' | T3 ships, along with Faction modules and ships are encouraged not to be flown until you are a sophomore, and Unique/Pirate modules and ships are encouraged not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints. '''You may fly them at any point in your Uni career, but there may be consequences if you '''''lose''''' these '''''to wartargets''''' while flying before the recommend title.''' Losing them to anyone else or when you have the title is totally fine. | ||
If you are unsure of what classification a ship, module, or rig would fit in (T1, T2, faction, pirate, unique, etc.), just ask. | If you are unsure of what classification a ship, module, or rig would fit in (T1, T2, faction, pirate, unique, etc.), just ask. | ||
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| style="background:#200" | [[Image:Cross.png|link=]] | | style="background:#200" | [[Image:Cross.png|link=]] | ||
| style="background:#020" | [[Image:Tick.png|link=]] | | style="background:#020" | [[Image:Tick.png|link=]] | ||
| Pirate ships are those produced by the NPC pirate corporations. | | Pirate ships are those with dual-race skill bonuses, which are those produced by the NPC pirate corporations and Sisters of Eve. | ||
|- | |- | ||
| Unique | | Unique | ||