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== Where to find targets == | == Where to find targets == | ||
OK | OK, so now we know what targets we're after, where do we find them? | ||
You can find any of these targets literally anywhere in hi sec space but the following likely locations, in order of simplicity, are suggested; | |||
=== Outside Trade hubs === | |||
Most trade hubs will have two types of targets. There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They wil generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'. | |||
Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section. | |||
When the target just hits the dock button in their overview then they will land on the station docking ring but often end up a short distance from the station. This small window of time is your chance to lock them and fire before they can get into the station. You will only get one shot so high alpha is a priority. A pod, noobship, lightly tanked frigate can generally be alpha'd this way. If they are flying something bigger like a cruiser then you can also try a shot in the hope that two or three of you will be doing the same thing and you will get a kill between you. | |||
For targets coming out of the station, the same techniques can be used, you just need to lock them after their undock immunity ends and before they can get into warp. again this is all about timing and fast locking is the priority here. If they are in a ship you can alpha then you don;t need a point, otherwise you are going to need something that can lock quickly and apply a point as well. Generally every one else outside the station will be trying to lock them too so you can usually count on helponce you do get point. | |||
If they do manage to warp away to an insta-undock then make sure they're selected in your overview with your tracking camera set to on so you can see where they warp to. If you are in something fast like an interceptor you will be able to follow and potentially get ahead at the next gate and catch them on the other side. | |||
== Ship Fits and fitting principles == | == Ship Fits and fitting principles == | ||
== Putting it into practice == | == Putting it into practice == | ||