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=== Outside Trade hubs === | === Outside Trade hubs === | ||
Most trade hubs will have two types of targets. There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They wil generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'. | Most trade hubs will have two types of targets. | ||
There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They wil generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'. | |||
Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section. | Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section. | ||
When the target just hits the dock button in their overview then they will land on the station docking ring but often end up a short distance from the station. This small window of time is your chance to lock them and fire before they can get into the station. You will only get one shot so high alpha is a priority. | When the target just hits the dock button in their overview then they will land on the station docking ring but often end up a short distance from the station. This small window of time is your chance to lock them and fire before they can get into the station. You will only get one shot so high alpha is a priority. As you see them arrive, fit F1 (or whatever key your guns are mapped to) and start clicking them in the overview whilst holding down the CTRL key. You will see a number of attempts that fail but you may get a lock that starts and continues. Once this happens then you just need to wait until the lock completes and your guns will fire. | ||
A pod, noobship or a lightly tanked frigate can generally be alpha'd this way. If they are flying something bigger like a cruiser then you can also try a shot in the hope that two or three of you will be doing the same thing and you will get a kill between you. Note that it's very unlikely they will hang around and try to exploit their Limited Engagement while trying to dock because this will expose them to attack from other pilots. | |||
If they do manage to warp away to an insta-undock then make sure they're selected in your overview with your tracking camera set to on so you can see where they warp to. If you are in something fast like an interceptor you will be able to follow and potentially get ahead at the next gate and catch them on the other side. | For targets coming out of the station, the same techniques can be used, you just need to lock them after their undock immunity ends and before they can get into warp. Again, this is all about timing and fast locking is the priority here. If they are in a ship you can alpha then you don't need a point, otherwise you are going to need something that can lock quickly and apply a point as well. Generally every one else outside the station will be trying to lock them too so you can usually count on help once you do get point. | ||
If they do manage to warp away to an insta-undock then make sure they're selected in your overview with your tracking camera set to on so you can see where they warp to. If you are in something fast like an interceptor you will be able to follow and potentially get ahead at the next gate and catch them on the other side. Don't try to catch them on the same side of the gate as the system you are in, its possible but extremely difficult to lock and alpha in the time you have available. | |||
=== Lower Security Hisec Chokepoints === | === Lower Security Hisec Chokepoints === | ||