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Hisec Suspect Hunting: Difference between revisions

From EVE University Wiki
Kerthor (talk | contribs)
Kerthor (talk | contribs)
Line 177: Line 177:
notes=Insta-Locking thrasher for blapping flashies outside trade hubs. </li><li>Locks a pod in 1.1 seconds with Signature Analysis V. </li><li>Set up a spot where you can cover the approaches to the station and still be at your optimal. }}
notes=Insta-Locking thrasher for blapping flashies outside trade hubs. </li><li>Locks a pod in 1.1 seconds with Signature Analysis V. </li><li>Set up a spot where you can cover the approaches to the station and still be at your optimal. }}


This is the insta-locking Thrasher that you can use to sit outside trade hubs and kill people all day long. Simply find a spot around the station where the incoming ships are within your optimal range and wait for targets to warp in or try to leave. Be aware that this ship has ZERO tank so dock up at the first sign of trouble. Note that you may need to drop one Scan Resolution script in  order to get enough targeting range to cover the whole station from your chosen spot.
This is the insta-locking Thrasher that you can use to sit outside trade hubs and kill people all day long. Simply find a spot around the station where the incoming ships are within your optimal range and wait for targets to warp in or try to leave. Be aware that this ship has ZERO tank so dock up at the first sign of trouble. Note that you may need to drop one Scan Resolution script in  order to get enough targeting range to cover the whole station from your chosen spot. You also really need the Tech 2 guns so that you can use Tremor ammo and get the much larger optimal range. the fit will work with T1 guns but you will often end up shooting in falloff so you are not guaranteed to hit.
 
{{ShipFitting|
ship=Crow|
shipTypeID=11176|
fitName=Kerceptor II|
fitID=Kerceptor-II|
high1name=Rocket Launcher II|
high1typeID=10631|
high2name=Rocket Launcher II|
high2typeID=10631|
high3name=Rocket Launcher II|
high3typeID=10631|
mid1name=Warp Disruptor II|
mid1typeID=3244|
mid2name=Limited 1MN Microwarpdrive I|
mid2typeID=5973|
mid3name=Medium Shield Extender II|
mid3typeID=3831|
mid4name=Sensor Booster II|
mid4typeID=1952|
low1name=Damage Control II|
low1typeID=2048|
low2name=Micro Auxiliary Power Core I|
low2typeID=11563|
low3name=Overdrive Injector System II|
low3typeID=1236|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Scourge Javelin Rocket x500|
charge2typeID=24477|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31716|
rig2name=Small Warhead Calefaction Catalyst I|
rig2typeID=31620|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11176:10631;3:1952;1:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31620;1:31716;1:24477;500:29011;1::|
skills=Likely needs Advanced Weapon Upgrades</li><li>Needs good missile skills.|
notes=Orbit out of scram range. </li><li>Use Javelin rockets for long range. </li><li>The SeBo is there to allow you to catch pods and other slippery targets on gates etc. }}
 
This is my standard ship for catching people anywhere other than on stations. Because its an interceptor you can usually catch somebody who crosses over on a gate with you. the SeBo is important for catching pods, shuttles and fast warping frigates. Its also very important for locking somebody before CONCORD finishes the job for you. Sometimes they are incredibly efficient and you only have a couple of seconds to lock and shoot before the target is dead. tactics are to orbit outside of scram range and whittle them down with Javelin rockets. You can also disengage fairly easily from 1v1s in belts if things start going badly. The high warp speed also means that you can cover a lot of systems when roaming between trade hubs.


== Target fits ==
== Target fits ==