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notes=Orbit out of scram range. </li><li>Use Javelin rockets for long range. </li><li>The SeBo is there to allow you to catch pods and other slippery targets on gates etc. }} | notes=Orbit out of scram range. </li><li>Use Javelin rockets for long range. </li><li>The SeBo is there to allow you to catch pods and other slippery targets on gates etc. }} | ||
This is my standard ship for catching people anywhere other than on stations. Because its an interceptor you can usually catch somebody who crosses over on a gate with you. the SeBo is important for catching pods, shuttles and fast warping frigates. Its also very important for locking somebody before CONCORD finishes the job for you. Sometimes they are incredibly efficient and you only have a couple of seconds to lock and shoot before the target is dead. | This is my standard ship for catching people anywhere other than on stations. Because its an interceptor you can usually catch somebody who crosses over on a gate with you. the SeBo is important for catching pods, shuttles and fast warping frigates. Its also very important for locking somebody before CONCORD finishes the job for you. Sometimes they are incredibly efficient and you only have a couple of seconds to lock and shoot before the target is dead. Tactics are to orbit outside of scram range and whittle them down with Javelin rockets. You can also disengage fairly easily from 1v1s in belts if things start going badly. The high warp speed also means that you can cover a lot of systems when roaming between trade hubs. | ||
== Target fits == | == Target fits == | ||