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Keres: Difference between revisions

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==Summary==
==Summary==
''Note: All Electronic Attack Ships were modified with Rubicon expansion. The information below has been updated for the release of Rubicon.''
The Keres is a T2 version of the [[Maulus]], but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. The warp disruptor range bonus also affects warp scramblers.


The Keres is a T2 version of the [[Maulus]], but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it. But if the fleet role does not require a point, the dampening will be effective in a range of an optimal 60 to 144km.
The Keres can be flown in a few ways. One is to combine the warp disruptor range with sensor damps to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do much about it. This is a strong tactic to use when soloing or when skirmishing for a fleet.


Another way is pure tackle, packing the Keres with warp disruptors and scramblers to allow it to hold point and scram on several targets, possibly with some tank. This is a particularly effective setup to support a gate camp.


The Keres is a fun TII Frigate to fly and great force multiplier, as you can add high value to a small gang roam and provide one of the best Ewar support roles to fleets.
The Keres can be flown primarily as a damping platform, but it doesn't really outshine the Maulus and Celestis much in this role. Versus the Maulus it essentially only gains an extra mid slot and slightly better tank at a considerable increase in price. The Celestis is simply superior at damping, and still cheaper despite being a cruiser, though the Keres beats it in mobility.
 
It can be used to tackle and pin down a target that cannot hit back, as the dampeners will reduce their targeting range to less than your disruptor range.
 
Or in a fleet you will be able to ‘damp’ targets like logistics or support Dps so they are effectively off the field.
 
These great abilities and Ewar effectiveness come with a big penalty, if you arrive too early onto the battle field, Ewar often becomes a primary target. Secondly if you are really effective and good at what you do with the Keres, you will attract a lot of attempts to get you off the field.
 
Be prepared to bounce off and come back as a valid survival tactic, as once your ship is destroyed your absence can have a negative impact on the outcome.


==Skills==
==Skills==