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Timers: Difference between revisions

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==== SCT and cloak  ====
==== SCT and cloak  ====


The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. Once again allowing to wait out your SCT and reapproach the gate to jump back through it. However, you will be several (up to 15) kilometers away from the gate when you enter the system, and since you instantly de-cloak the moment you begin moving, you need to have a VERY fast ship to be able to jump back through the gate before anyone can webify or destroy your ship.  
The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. As with the station dock invulnerability, this allows you to wait out your SCT and reapproach the gate to jump back through it. However, you will be several (up to 15) kilometers away from the gate when you enter the system, and since you instantly de-cloak the moment you begin moving and you must be within 2500 meters to jump through the gate, you need to have a VERY fast ship to be able to jump back through the gate before anyone can webify or destroy your ship.  


<br> ''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire, and then reapproach the gate as fast as you can and try to jump back through before being fired on.''
<br> ''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire, and then reapproach the gate as fast as you can and try to jump back through before being fired on.''