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== Things to watch out for == | |||
It goes without saying that many of the pilots you will encounter have a lot of experience and they will be looking to get any advantage they can over you. You will also find that sometimes what looks like an easy kill turns out not to be. Here are just a few of the tricks that I have run into so far; | |||
'''Suspects that aren't trying to get away''' | |||
You will often encounter suspect flagged ships that look like they're sitting on a gate or perhaps look like they are autopiloting. Be careful, they're often 'fishing' for unsuspecting pilots. If they're sitting on the gate apparently doing nothing then they're almost certainly looking to create a limited engagement with you which will allow them to attack you without penalty. Before you take the fight, look around, are there any neutral logistics ships sitting on the gate too? Such as a [[Scythe]],[[Ospprey]],[[Exequeror]],[[Guardian]]? Are they surrounded by a few wrecks? Are there people from the same corp (who could bring logistics ships to the fight once it starts) in system? What did you see on the other side of the gate when you jumped in? | |||
'''ASB fitted ships that look half dead already''' | |||
You lock up a suspect, his armor is gone and he's half way into structure but sitting on the gate. An easy kill perhaps? Or perhaps he's fitted with Ancillary Shield Boosters (one or two) and you will get a shock when you take the fight in your buffer tanked ship. | |||
'''Ships involved in fights that aren't real''' | |||
You arrive on a gate, a suspect cruiser is being shot by another pilot. You decide to wade in and get on the KM. Suddenly the shooting stops and you realise that its now only you versus the suspect pilot in a much more even fight. Ask yourself whether what you see on grid is actually what it seems before engaging. | |||