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User:Loyd smith: Difference between revisions

96 editsJoined 1 January 2011
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**It is best not to blitz during war as a single miss-step easily spells disaster.
**It is best not to blitz during war as a single miss-step easily spells disaster.
***The damsel in distress activates 19 enemies when blitzed.
***The damsel in distress activates 19 enemies when blitzed.
*Drone Agro:  There are three aspects to consider when talking about drone aggro.
**Drones can cause things to trigger prematurely if not managed correctly.
***Damsel In Distress:  An accidental drone shot can spawn 6 battleships.
***Shift-Alt-R : Return to your ship and orbit.
***Shift-R:  Return to your drone bay.
***F (while highlighting an enemy that is targeted):  Focus Fire.
**Drones can trigger by their presence.
***Check your mission, not all missions have this issue but where they do you will need to consider your options (especially Gallente pilots).
**Drones can get agro onto themselves (potentially getting them killed)
***In the old days all that was required was for you to agro the enemy and once done you held enemy agression which in turn meant your drones were safe. 
***In the current day:
****Elite Cruisers and Frigates will ALWAYS try to kill your drones. 
*****Angel Viper/Webifier in AE4
****Loyd Smiths "General Rule"
*****Ships two class sizes above your drone will not target them.
******Light drones vs. BC, Med Drones vs. BS
******Non-Elites that are size appropriate tend to leave your drones alone if they are agro on you and you lock them up.
*******Thus if you lock up non-elite frigates and then use your drones they are usually safe. 
*****Remember, the "General Rule" is just that.  It usually follows but not universally.
*Bonus Rooms:  Angel Extraveganza 4
**Few missions have them. 
**THey often have lucrative advantages:
***Rare Drops
***Excellent Bounties
***Provides an extra layer of protection
****It requires a "key" to access the extra room (AE4 Angel Diamond Tag)
****Never tell anyone which mission you are flying as they will know which key to bring if they decide to come gank you (spies).
**They always have special/dangerous conditions
***It requires a "key" to access the extra room (read the mission report).
***Often many times greater than the rest of the mission.
***Damage types may be different than the rest of the mission:
****AE4 normal:  Exp 64% / Kin 23% / Therm 9% / EM 4%: 
****AE4 Bonus:  Exp 49% / Kin 28% / Therm 15 % / EM 7%
*****Every 25 seconds 2700 spike EM damage.