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****This will take some time as you get to know your locals but helps spot ooc ganks. | ****This will take some time as you get to know your locals but helps spot ooc ganks. | ||
**Dotlan: http://evemaps.dotlan.net/map/The_Forge ( | **Dotlan: http://evemaps.dotlan.net/map/The_Forge (Have the class open three windows in the in game browser for: Jita,Aldrat,Oerse. Instruct on finding graphs) | ||
***When missioning at war this tool is invaluable as it helps locate places more suitable prior to ever missioning as normal mission hubs are not always ideal. | ***When missioning at war this tool is invaluable as it helps locate places more suitable prior to ever missioning as normal mission hubs are not always ideal. | ||
****Jumps Last 48 hours indicates traffic. Less traffic means it is easier to keep an eye on whats happening in local and to get to know the locals. | ****Jumps Last 48 hours indicates traffic. Less traffic means it is easier to keep an eye on whats happening in local and to get to know the locals. | ||
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**Fleet: As prevously discussed deny the enemy free intelligence and easy access. | **Fleet: As prevously discussed deny the enemy free intelligence and easy access. | ||
**Live Intel: Keep an eye on your Intelligence channels. Seeing an enemy suddenly start | **Live Intel: Keep an eye on your Intelligence channels. Seeing an enemy suddenly start heading your way may indicate they used a Locator agent on you. This gives you time to dock up and ship up (to a combat ship) or to jump-clone elsewhere. | ||
**D-Scan: Your last line of defense | **D-Scan: Your last line of defense | ||
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**Acceleration Gates: Removing the Myth. | **Acceleration Gates: Removing the Myth. | ||
***Advantages: When you have an acceleration gate you know where the enemy will warp in at on grid 100% of the time. Get 80 to 100 km distance from the gate such that if the enemy warps on grid you have distance between them and you. | ***Advantages: When you have an acceleration gate you know where the enemy will warp in at on grid 100% of the time. Get 80 to 100 km distance from the gate such that if the enemy warps on grid you have distance between them and you. | ||
*** | ***Disadvantage: Slower moving ships take longer to get out of distance from the gate and can be vulnerable during the time they are burning away. | ||
***When present consider them as an extra layer of buffer between you and your enemies. | ***When present consider them as an extra layer of buffer between you and your enemies. | ||
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**Retail | **Retail | ||
***Do your research (https://www.fuzzwork.co.uk/lpstore/listcorp.php) but try to aim at 1000 isk per Loyalty Point of the item or higher. | ***Do your research (https://www.fuzzwork.co.uk/lpstore/listcorp.php) but try to aim at 1000 isk per Loyalty Point of the item or higher. | ||
***Implants | ***Implants generally have a poor conversion rate but many can lead to large profits if you are wanting to diversify what you have on the market. | ||