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User:Loyd smith: Difference between revisions

96 editsJoined 1 January 2011
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****This will take some time as you get to know your locals but helps spot ooc ganks.
****This will take some time as you get to know your locals but helps spot ooc ganks.


**Dotlan: http://evemaps.dotlan.net/map/The_Forge (have the class open three windows in the in game browser for: Jita,Aldrat,Oerse.  Instruct on finding maps)
**Dotlan: http://evemaps.dotlan.net/map/The_Forge (Have the class open three windows in the in game browser for: Jita,Aldrat,Oerse.  Instruct on finding graphs)
***When missioning at war this tool is invaluable as it helps locate places more suitable prior to ever missioning as normal mission hubs are not always ideal.
***When missioning at war this tool is invaluable as it helps locate places more suitable prior to ever missioning as normal mission hubs are not always ideal.
****Jumps Last 48 hours indicates traffic.  Less traffic means it is easier to keep an eye on whats happening in local and to get to know the locals.
****Jumps Last 48 hours indicates traffic.  Less traffic means it is easier to keep an eye on whats happening in local and to get to know the locals.
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**Fleet: As prevously discussed deny the enemy free intelligence and easy access.
**Fleet: As prevously discussed deny the enemy free intelligence and easy access.


**Live Intel:  Keep an eye on your Intelligence channels.  Seeing an enemy suddenly start headying your way may indicate they used a Locator agent on you.  This gives you time to dock up and ship up (to a combat ship) or to jump elsewhere.
**Live Intel:  Keep an eye on your Intelligence channels.  Seeing an enemy suddenly start heading your way may indicate they used a Locator agent on you.  This gives you time to dock up and ship up (to a combat ship) or to jump-clone elsewhere.


**D-Scan:  Your last line of defense
**D-Scan:  Your last line of defense
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**Acceleration Gates:  Removing the Myth.
**Acceleration Gates:  Removing the Myth.
***Advantages:  When you have an acceleration gate you know where the enemy will warp in at on grid 100% of the time.  Get 80 to 100 km distance from the gate such that if the enemy warps on grid you have distance between them and you.
***Advantages:  When you have an acceleration gate you know where the enemy will warp in at on grid 100% of the time.  Get 80 to 100 km distance from the gate such that if the enemy warps on grid you have distance between them and you.
***Disadgantage:  Slower moving ships take longer to get out of distance from the gate and can be vulnerable during the time they are burning away.
***Disadvantage:  Slower moving ships take longer to get out of distance from the gate and can be vulnerable during the time they are burning away.
***When present consider them as an extra layer of buffer between you and your enemies.
***When present consider them as an extra layer of buffer between you and your enemies.


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**Retail
**Retail
***Do your research (https://www.fuzzwork.co.uk/lpstore/listcorp.php) but try to aim at 1000 isk per Loyalty Point of the item or higher.
***Do your research (https://www.fuzzwork.co.uk/lpstore/listcorp.php) but try to aim at 1000 isk per Loyalty Point of the item or higher.
***Implants are generally a poor conversion rate but many can lead to large profits if you are wwanting to diversify what you have on the market.
***Implants generally have a poor conversion rate but many can lead to large profits if you are wanting to diversify what you have on the market.