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===Fitting Skills=== | ===Fitting Skills=== | ||
Fitting skills will let you fit better modules on your ship, and make you more effective. CPU and Power Grid management should be trained to Level 5 as soon as you are able to, the others only have an effect on specific types of modules so are less critical, but still worth getting to 3 as soon as you can. Advanced Weapon upgrades is probably not worth getting immediately due to needing Weapon upgrades to 5 first, but it is very useful when you can get it. If you want to know more about fitting ships, read [[Fitting Guidelines]]. | |||
While I am discussing fitting skills I would also suggest everyone who wants to fly ships gets a fitting tool like [[EFT]] so you can work out your fits outside of the game, and without having to buy the modules first. | |||
CPU Management: 5% more CPU per level | |||
* [[Skills:Engineering#CPU Management|CPU Management]]: 5% more CPU per level | |||
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]]: 5% more powergrid per level | |||
* [[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level | |||
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]: 5% less powergrid need for shield extenders, shield rechargers &c | |||
* [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]]: 5% less CPU need for signal amplifiers, co-processors &c | |||
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]: 5% less CPU need for most of the modules listed under "Engineering Equipment" | |||
* [[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level | |||
===Tank=== | ===Tank=== | ||