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To get the most out of running these missions, you should increase the related Social skills increasing your rewards and LP gain. There are at least 2 Skillbooks for each division to increase the LP gain. They may be expensive (+/- 40 mil for both) but they will give a good return after some time. | To get the most out of running these missions, you should increase the related Social skills increasing your rewards and LP gain. There are at least 2 Skillbooks for each division to increase the LP gain. They may be expensive (+/- 40 mil for both) but they will give a good return after some time. | ||
Always be aware the destination system's security status! It may happen that your destination system falls into low sec once in a while. You may want to risk running the mission if you are equipped for it, however under normal circumstances it would be safer to decline it (once every 4 hours). | Always be aware the destination system's security status! It may happen that your destination system falls into low sec once in a while. You may want to risk running the mission if you are equipped for it, however under normal circumstances it would be safer to decline it (once every 4 hours). | ||
Of course there are no 100% Cargo agents in space, so sometimes you may be faced with a combat mission. If you are not equipped to handle it, you can either chose to decline it, or attempt to get some help from a fellow unista. | Of course there are no 100% Cargo agents in space, so sometimes you may be faced with a combat mission. If you are not equipped to handle it, you can either chose to decline it, or attempt to get some help from a fellow unista. | ||
You can safely decline a mission every 4 hours without negative consequences; however sometimes you may be faced with 2 unsuitable missions in quick succession. You then have to sit out the countdown, run some hauling contracts as an alternative or use an alternative agent if available. Your choice. | You can safely decline a mission every 4 hours without negative consequences; however sometimes you may be faced with 2 unsuitable missions in quick succession. You then have to sit out the countdown, run some hauling contracts as an alternative or use an alternative agent if available. Your choice. | ||
As a final comment, always be aware of elemental safety rules during your hauling missions; such as no autopilot, no Industrial if you don't have. Shuttles/frigates are much faster and difficult to point. | As a final comment, always be aware of elemental safety rules during your hauling missions; such as no autopilot, no Industrial if you don't have. Shuttles/frigates are much faster and difficult to point. | ||