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Making Money with Hauling - Level 4 Cargo Missions: Difference between revisions

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To get the most out of running these missions, you should increase the related Social skills increasing your rewards and LP gain. There are at least 2 Skillbooks for each division to increase the LP gain. They may be expensive (+/- 40 mil for both) but they will give a good return after some time.
To get the most out of running these missions, you should increase the related Social skills increasing your rewards and LP gain. There are at least 2 Skillbooks for each division to increase the LP gain. They may be expensive (+/- 40 mil for both) but they will give a good return after some time.


Always be aware the destination system's security status! It may happen that your destination system falls into low sec once in a while. You may want to risk running the mission if you are equipped for it, however under normal circumstances it would be safer to decline it (once every 4 hours).
Always be aware the destination system's security status! It may happen that your destination system falls into low sec once in a while. You may want to risk running the mission if you are equipped for it, however under normal circumstances it would be safer to decline it (once every 4 hours).


Of course there are no 100% Cargo agents in space, so sometimes you may be faced with a combat mission. If you are not equipped to handle it, you can either chose to decline it, or attempt to get some help from a fellow unista.
Of course there are no 100% Cargo agents in space, so sometimes you may be faced with a combat mission. If you are not equipped to handle it, you can either chose to decline it, or attempt to get some help from a fellow unista.


You can safely decline a mission every 4 hours without negative consequences; however sometimes you may be faced with 2 unsuitable missions in quick succession. You then have to sit out the countdown, run some hauling contracts as an alternative or use an alternative agent if available. Your choice.
You can safely decline a mission every 4 hours without negative consequences; however sometimes you may be faced with 2 unsuitable missions in quick succession. You then have to sit out the countdown, run some hauling contracts as an alternative or use an alternative agent if available. Your choice.


As a final comment, always be aware of elemental safety rules during your hauling missions; such as no autopilot, no Industrial if you don't have. Shuttles/frigates are much faster and difficult to point.
As a final comment, always be aware of elemental safety rules during your hauling missions; such as no autopilot, no Industrial if you don't have. Shuttles/frigates are much faster and difficult to point.