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Cargo Hauling with the Cloak Trick: Difference between revisions

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== Goals ==
== Goals ==
The four points below outline my design goals for the fittings which I will present later. These goals are in order of importance such that the first goal is mandatory and each following goal is a best effort within the context of the previous goal. For example in order to satisfy the first goal most ships need to also fit modules to enhance their power grid which can only be done at the sacrifice of modules which increase cargo capacity. There is a bit of an exception where goal 2 is concerned; In some cases we gain significant improvement in cargo space or warp out time with just a little more training in skills.
The four points below outline the design goals for the fittings which are presented below. These goals are in order of relevance such that the first goal is mandatory and each subsequent goal is a best effort within the context of the previous goal.
 
For example in order to satisfy the first goal most ships need to also fit modules to enhance their [[powergrid]] which can only be done by sacrificing modules which increase cargo capacity. There is a bit of an exception where goal 2 is concerned; In some cases we gain significant improvement in cargo space or warp out time with just a little more training in skill.
 
# Fittings must use a “10MN Microwarpdrive I” as well as an “Improved Cloaking Device II”.
# Fittings must use a “10MN Microwarpdrive I” as well as an “Improved Cloaking Device II”.
# Fittings must require as little training as possible to accommodate brand new characters.
# Fittings must require as little training as possible to accommodate brand new characters.
# Fittings must aim to accommodate as much cargo as possible.
# Fittings must accommodate as much cargo as possible.
# Fittings must also attempt to maximize warp out time and warp speed velocity.
# Fittings must maximize warp out time and warp speed velocity.
With these goals in mind I hope to find the best ship with the best fit for the newest of players with the least number of skill points.
 
With these goals in mind we can find the best ship with the best fit for the newest of players with the least number of skill points.
 
== Points of Interest ==
== Points of Interest ==
In order to illustrate some of the motivation behind my choices please review the following points of interest.
In order to illustrate some of the motivation behind my choices please review the following points of interest.