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Cargo Hauling with the Cloak Trick: Difference between revisions

From EVE University Wiki
Sidoen (talk | contribs)
Sidoen (talk | contribs)
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== Points of Interest ==
== Points of Interest ==
In order to illustrate some of the motivation behind my choices please review the following points of interest.
 
Some of the choices made during fittings might not be very clear. Below are some of the points considered when deciding which modules to fit where and why those modules satisfy the design goals.
 
=== Tanking ===
=== Tanking ===
Most people will notice that I have put no armor or shield tank in any of these fittings. In my experience any kind of traditional tank is an utter waste of time and can be extremely expensive. The reality is that industrial ships are paper thin and defenseless. If you get tackled it’s only a matter of time (normally mere seconds) before you are going to be destroyed as there is no method of retaliation that we can bring to bear upon our attackers. Even if you fit weapons they will not be up to the task of taking out a ship designed for combat.
Most people will notice that I have put no armor or shield tank in any of these fittings. In my experience any kind of traditional tank is an utter waste of time and can be extremely expensive. The reality is that industrial ships are paper thin and defenseless. If you get tackled it’s only a matter of time (normally mere seconds) before you are going to be destroyed as there is no method of retaliation that we can bring to bear upon our attackers. Even if you fit weapons they will not be up to the task of taking out a ship designed for combat.
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Anyone who has taken a look at the tech 2 gear in Eve Online has probably noted how much more time and isk it takes to be able to use and afford. Normally they would not be viable options for new characters trying to fly ships as soon as possible with as few skill points as possible. In the case of some low power slot gear it turns out that instead of requiring a level 5 in the related skill it only needs a level 2. As such it’s extremely affordable and beneficial to get that second level in that skill in order to take advantage of the tech 2 versions of the gear we need.
Anyone who has taken a look at the tech 2 gear in Eve Online has probably noted how much more time and isk it takes to be able to use and afford. Normally they would not be viable options for new characters trying to fly ships as soon as possible with as few skill points as possible. In the case of some low power slot gear it turns out that instead of requiring a level 5 in the related skill it only needs a level 2. As such it’s extremely affordable and beneficial to get that second level in that skill in order to take advantage of the tech 2 versions of the gear we need.
Even more so the T2 modules we are interested in use the same skill.
Even more so the T2 modules we are interested in use the same skill.
== Industrial Ships by Race ==
== Industrial Ships by Race ==
Following is a table we created while researching the builds that follow. Normally we would simply make one fitting for each ship with the exception of those industrial ships with the larger cargo holds. Those ships normally require more power grid than normal so we built a fitting for them and assumed the training of the skill {{sk|Power Grid Management|III|icon=yes}}.
Following is a table we created while researching the builds that follow. Normally we would simply make one fitting for each ship with the exception of those industrial ships with the larger cargo holds. Those ships normally require more power grid than normal so we built a fitting for them and assumed the training of the skill {{sk|Power Grid Management|III|icon=yes}}.