More actions
m →Tanking |
|||
| Line 34: | Line 34: | ||
=== Inherent Problems of the MWD + Cloaking Trick === | === Inherent Problems of the MWD + Cloaking Trick === | ||
The two modules | |||
The biggest problem | The two modules mandatory for the successful execution of the cloak trick is the “10MN Microwarpdrive I” and the “Improved Cloaking Device II”. These modules provide the correct modifiers to our ships anything less will spoil the effort. | ||
Use this link for details on how to execute a [[Cloak Trick]]. | |||
The biggest problem facing a pilot trying to use those two modules on a ship at the same time is power grid capacity. While some of the standard industrial ships can manage the industrial ships which have been “optimized” for extra cargo storage have serious problems. In order to combat this problem we need to fit modules and rigs (yes some ships NEED to have rigs while others gain a major benefit from them) which only slot into the same spots as our cargo expanding modules. It is literally a trade between cargo space and power grid. | |||
=== Power Grid Management III === | === Power Grid Management III === | ||
As our biggest problem is power grid it is worth noting that the Power Grid Management skill is of great importance. Although it takes extra time to train getting it to level three does not take very long. At the same time it greatly reduces the need to swap out cargo modules. This is really only necessary if you are going to fly the industrials which have larger default cargo holds though. | As our biggest problem is power grid it is worth noting that the Power Grid Management skill is of great importance. Although it takes extra time to train getting it to level three does not take very long. At the same time it greatly reduces the need to swap out cargo modules. This is really only necessary if you are going to fly the industrials which have larger default cargo holds though. | ||