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Cargo Hauling with the Cloak Trick: Difference between revisions

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=== Nanofiber Internal Structure II vs Inertial Stabilizers II ===
=== Nanofiber Internal Structure II vs Inertial Stabilizers II ===
There are some ships which have almost no problems with power grid and don’t actually benefit from cargo expanding modules. These ships are specialist ships which can only hold certain types of cargo, like ammunition. Their special cargo holds are massive, far larger than any standard cargo hold on any ship in this size class, while their normal cargo holds are about 500-550 cubic meters. As cargo hold expansion modules operate on a percentage basis the benefit they give these ships is insignificant.
 
We take advantage of this fact to act on the fourth goal in our list of objectives. by fitting Nanofiber Internal Structure II’s and Inertial Stabilizers II we reduce the ships mass and increase its agility. This ultimately means a smaller warp out time which means less time spent in any particular place in space, cloaked or otherwise.
There are some ships which have no problems with power grid and don’t benefit from cargo expanding modules. These ships are specialist ships which can only hold certain types of cargo, like ammunition. Their special cargo holds are far larger than any standard cargo hold on any ship in this class, while their normal cargo holds are only about 500-550 cubic meters. As cargo hold expansion modules operate on a percentage basis; the benefit they give these ships is insignificant.
While the Inertial Stabilizers have a stronger effect then the Internal Structures they also penalize your ship with a significant signature radius increase. This means if you happen to make a mistake and find yourself spending some time visible in space you will be much easier to target and will take more damage. I spent some time trying to balance the benefits against the penalties but as these two modules require the same skill level you can easily exchange them as you see fit.
 
We take advantage of this fact to act on our fourth goal. by fitting Nanofiber Internal Structure II’s and Inertial Stabilizers II we reduce the ships mass and increase its agility. This means a smaller warp out time which means less time spent in any particular place in space, cloaked or otherwise.
 
While the Inertial Stabilizers have a stronger effect than the Internal Structures they also penalize your ship with a significant [[Signature radius]] increase. This means if you happen to make a mistake and find yourself spending some time visible in space you will be much easier to target and will take more damage. I spent some time trying to balance the benefits against the penalties but as these two modules require the same skill level you can easily exchange them as you see fit.
 
=== Expanded Cargohold II vs Medium Cargohold Optimization I ===
=== Expanded Cargohold II vs Medium Cargohold Optimization I ===
These two modules are used in the low power slot and the ship rig slots respectively. They each increase your standard cargo hold by a percentage of its default size. They do come with penalties but these are related to armor, hull and speed which are all insignificant to us. The only important aspect is that the Expanded Cargohold II’s are more effective per unit than the Medium Cargohold Opimization I’s and as such we prefer to get our extra power grid from the rigs before using up the low slots.
These two modules are used in the low power slot and the ship rig slots respectively. They each increase your standard cargo hold by a percentage of its default size. They do come with penalties but these are related to armor, hull and speed which are all insignificant to us. The only important aspect is that the Expanded Cargohold II’s are more effective per unit than the Medium Cargohold Opimization I’s and as such we prefer to get our extra power grid from the rigs before using up the low slots.