| Line 125: | Line 125: | ||
[[File:Surveying.png|thumb|Surveying window]] | [[File:Surveying.png|thumb|Surveying window]] | ||
Placing other buildings is just like placing a Command Center, though you'll want to keep consulting your Scan tab to make sure your Extractor Control Units are close enough to a resource so that the Extractor Heads can reach them. After you've placed an Extractor Control Unit (ECU), you have to Survey, which is distinct from Scanning. Surveying relates to the availability of a single resource in a single spot, right under an existing Extractor Head. To perform a survey simply select an Extractor and click the left-most button | Placing other buildings is just like placing a Command Center, though you'll want to keep consulting your Scan tab to make sure your Extractor Control Units are close enough to a resource so that the Extractor Heads can reach them. After you've placed an Extractor Control Unit (ECU), you have to Survey, which is distinct from Scanning. Surveying relates to the availability of a single resource in a single spot, right under an existing Extractor Head. To perform a survey simply select an Extractor and click the left-most button (it looks like and arrow pointing down towards a circle). | ||
You will be presented with another window | You will be presented with another window, and the first thing you want to do is to select the type of resource you wish to extract from the list in the top right corner. This will also activate a heat map for the selected resource. Next, move the "Extraction are size" slider in the bottom left corner of the window to set the desired program duration. This is how often you will have to come back to re-activate your extractors (ranges from 1 hour to 14 days). Next, under the label "Extractor Head Units" click the blue circles to create extractor heads you like up to a maximum of ten (or until you max out you colonies CPU and Powergrid). You can now move this new Extractor Head around within the sphere of influence of the Extraction Control Unit (outlined in grey) and, using the heat map and the graph displayed in the middle of the window to select the ideal location for the extractor head. be aware that overlaping extractor heads causes the extractor to get confused and give off false readings, so be careful not to overlap extractor heads. The Extraction Area Size/Duration is a trade-off of varying total amount, cycle time (15 min for short program duration to 4 hours for long program duration), per-cycle yield, and total lifespan. in other words, the shorter the program time, the more resources extracted per hour, but the more often you will have to check adn re-active your extractors. While a longer program will cut down on the baby-sitting, your resources per hour will suffer. Depending on the time you have availible to to you, you should set you extractors accordingly. | ||
After you select a deposit of your choice be sure to hit the "Install" button. | After you select a deposit of your choice be sure to hit the "Install" button to activate the program. The next thing you will need to do is route the Extractors product to a storage unit of some kind. To access the routing menu, click on your extractor and select the button that looks like two arrows going through a circle. Select the resource being extracted and click the "Create Route" buttoKeep in mind that when the cycle runs it course and you "deplete" the resource, you can rescan in the same place (with the same extractor) to begin the cycle again (or you can change the resource and move your Extractor Heads around again). But before you can route, you must link! And that brings us to the topic of Industry. | ||
''Incursion Change'' (already reflected above): Extractors now come with an extractor head, and individual extractors up to 10. Each additional extractor adds an amount of CPU (110) and power (550), but can be moved around within the radius of the extractor head. This means you can run one program with one resource and then move them around for another program with a different resource. You can adjust the length of the extraction by changing the Extraction Area Size from (1 hour, 15 min cycle) to (14 days, 4 hour cycle) in 15 min increments. Cycle length doubles at 25 hours (1d1h) to 30 min, 50 hours (2d2h) to 1hr, 4d4h to 2hr, 8d8h to 4hr. (Resolution of the end time doubles also.) | ''Incursion Change'' (already reflected above): Extractors now come with an extractor head, and individual extractors up to 10. Each additional extractor adds an amount of CPU (110) and power (550), but can be moved around within the radius of the extractor head. This means you can run one program with one resource and then move them around for another program with a different resource. You can adjust the length of the extraction by changing the Extraction Area Size from (1 hour, 15 min cycle) to (14 days, 4 hour cycle) in 15 min increments. Cycle length doubles at 25 hours (1d1h) to 30 min, 50 hours (2d2h) to 1hr, 4d4h to 2hr, 8d8h to 4hr. (Resolution of the end time doubles also.) | ||