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→Wormhole Sizes and Restrictions: You can light cynos in WH space. I've done it. |
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Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each and every transfer. For example, wormholes from Known Space to Class 1 wormhole space will restrict ships going through to battlecruisers or lower. | Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each and every transfer. For example, wormholes from Known Space to Class 1 wormhole space will restrict ships going through to battlecruisers or lower. | ||
Capital ships with jump drives can go through wormholes, provided that the wormhole can support the mass of the ship. Cynosural fields | Capital ships with jump drives can go through wormholes, provided that the wormhole can support the mass of the ship. Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships, such as Titans and Supercarriers, cannot go through wormholes as they are far too large to get through even the largest wormholes. | ||
=====Polarization===== | =====Polarization===== | ||
An additional restriction is placed on individual ships. You may not jump through a wormhole in the same direction twice without waiting five minutes. If you jump through a wormhole there will be nothing preventing you from | An additional restriction is placed on individual ships. You may not jump through a wormhole in the same direction twice without waiting five minutes. If you jump through a wormhole there will be nothing preventing you from jumping back, but you cannot jump for a third time. The timer will have started at the moment of your first jump. This mechanic is called polarization. | ||
==Wormhole Text== | ==Wormhole Text== | ||