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===Initial steps and intel=== | ===Initial steps and intel=== | ||
Now let's continue step by step (assuming there are no ''visible'' hostiles on grid with you) | Now let's continue step by step (assuming there are no ''visible'' hostiles on grid with you) | ||
#Quickly push away from the wormhole and immediately cloak back up | #Quickly push away from the wormhole and immediately cloak back up. As soon as you're cloaked again, you can stop your ship so you're still close enough to jump back quickly if you have to. One way to do this is to select "Keep at Range 5000m". This will keep you far enough away to insure you stay cloaked and reduce the chance of be decloaked by someone jumping in, but close enough to jump back. Do not use "Keep at Range 2500m" as it can initially drift to within 2000m and decloak you. | ||
#Bookmark the way back home ([[WHC Bookmarking Scheme]]) | #Bookmark the way back home ([[WHC Bookmarking Scheme]]) | ||
#Check d-scan for the presence of any ships, wrecks, deployable mobile structures (mobile depots, mobile tractor units, etc.), active POSes (force fields) | #Check d-scan for the presence of any ships, wrecks, deployable mobile structures (mobile depots, mobile tractor units, etc.), active POSes (force fields) | ||