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System security: Difference between revisions

From EVE University Wiki
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Global criminal cooldowns don't exist
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High Security systems are those with a security level of 0.5 to 1.0.  Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.
High Security systems are those with a security level of 0.5 to 1.0.  Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.


In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. becoming subject to a [[Global Criminal Countdown]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.  The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player.
In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. committing a Criminal level offence) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.  The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player.


=== Low Security ===
=== Low Security ===
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Low Security systems are those with a security level of 0.1 to 0.4.  Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.
Low Security systems are those with a security level of 0.1 to 0.4.  Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.


In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), and aggression (i.e. becoming subject to a Global Criminal Countdown) will provoke a response from any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), and aggression (i.e. committing a Criminal level offence) will provoke a response from any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.


=== Null Security ===
=== Null Security ===