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All interceptors, of both kinds, share certain characteristics: | All interceptors, of both kinds, share certain characteristics: | ||
* They all have an "''80% reduction in Propulsion Jamming systems activation cost''" role bonus, letting inty pilots permanently run warp disruptors/scramblers and | * They all have an "''80% reduction in Propulsion Jamming systems activation cost''" role bonus, letting inty pilots permanently run warp disruptors/scramblers and webifiers much more easily. | ||
* They all have a "''15% reduction in MicroWarpdrive [[signature|signature radius]] penalty''" for each level their pilot has in the {{sk|Interceptors}} skill, dramatically reducing the signature bloom effect caused by having a MWD on. | * They all have a "''15% reduction in MicroWarpdrive [[signature|signature radius]] penalty''" for each level their pilot has in the {{sk|Interceptors}} skill, dramatically reducing the signature bloom effect caused by having a MWD on. | ||
** Most ships have to use MWDs in short bursts only, because the bloom makes them much more vulnerable to large guns and missiles. This crucial bonus lets interceptors run their MWDs permanently but still keep (relatively) small sig radii. | ** Most ships have to use MWDs in short bursts only, because the bloom makes them much more vulnerable to large guns and missiles. This crucial bonus lets interceptors run their MWDs permanently but still keep (relatively) small sig radii. | ||