Difference between revisions of "User talk:Odin wreckx"

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{| class="wikitable"
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== Skill Multiplier / Devider Tables ==
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{| class="wikitable -------------------------------Table Increase multiplier ----------------------------------"
 
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|-
 
|Skill Multiplier Bonus
 
|Skill Multiplier Bonus
|Unit Example
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|Base Unit Example
 
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|style="text-align:center;" | 4
 
|style="text-align:center;" | 4
 
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|style="text-align:center;" | 5
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|-
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|style="text-align:center;" | 2%
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|style="text-align:center;" | 100
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|102
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|104
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|106
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|108
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|110
 
|-
 
|-
 
|style="text-align:center;" | 5%
 
|style="text-align:center;" | 5%
 
|style="text-align:center;" | 100
 
|style="text-align:center;" | 100
 
|105
 
|105
|110.25
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|110
|115.7625
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|115
|121.5506
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|120
|127.6282
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|125
 
|-
 
|-
 
|style="text-align:center;" | 7.5%
 
|style="text-align:center;" | 7.5%
 
|style="text-align:center;" | 100
 
|style="text-align:center;" | 100
 
|107.5
 
|107.5
|115.5625
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|115
|124.2297
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|122.5
|133.5469
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|130
|143.5629
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|137.5
 
|-
 
|-
 
|style="text-align:center;" | 10%
 
|style="text-align:center;" | 10%
 
|style="text-align:center;" | 100
 
|style="text-align:center;" | 100
 
|110
 
|110
|121
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|120
|133.1
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|130
|146.41
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|140
|161.051
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|150
 
|-
 
|-
 
|style="text-align:center;" | 15%
 
|style="text-align:center;" | 15%
 
|style="text-align:center;" | 100
 
|style="text-align:center;" | 100
 
|115
 
|115
|132.25
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|130
|152.0875
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|145
|174.9006
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|160
|201.1357
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|175
 
|-
 
|-
 
|style="text-align:center;" | 20%
 
|style="text-align:center;" | 20%
 
|style="text-align:center;" | 100
 
|style="text-align:center;" | 100
 
|120
 
|120
|144
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|140
|172.8
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|160
|207.36
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|180
|248.832
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|200
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|}
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{| class="wikitable  ---------------------------------- Table Percentage Multiplier -----------------------------------------"
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|rowspan="1"|
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|rowspan="1"|
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!colspan="5"|Skill Level
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|-
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|Skill Multiplier Bonus
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|style="text-align:center;" | 1
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|style="text-align:center;" | 2
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|style="text-align:center;" | 3
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|style="text-align:center;" | 5
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|-
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|style="text-align:center;" | 2%
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|2%
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|4%
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|6%
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|8%
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|10%
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|-
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|style="text-align:center;" | 5%
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|5%
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|10%
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|15%
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|20%
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|25%
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|-
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|style="text-align:center;" | 7.5%
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|7.5%
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|15%
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|22.5%
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|30%
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|37.5%
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|-
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|style="text-align:center;" | 10%
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|10%
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|20%
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|30%
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|40%
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|50%
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|-
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|style="text-align:center;" | 15%
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|15%
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|30%
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|45%
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|60%
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|75%
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|-
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|style="text-align:center;" | 20%
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|20%
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|40%
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|60%
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|80%
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|100%
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|}
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{| class="wikitable ------------------------------------- Table Reduction Multiplier ----------------------------------------------"
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|rowspan="1"|
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|rowspan="1"|
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!colspan="5"|Skill Level
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|-
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|Skill Multiplier Reduction
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|Base Unit Example
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|style="text-align:center;" | 1
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|style="text-align:center;" | 2
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|style="text-align:center;" | 3
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|style="text-align:center;" | 4
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|style="text-align:center;" | 5
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|-
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|style="text-align:center;" | 2%
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|style="text-align:center;" | 100
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|98
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|96
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|94
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|92
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|90
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|-
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|style="text-align:center;" | 3%
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|style="text-align:center;" | 100
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|97
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|94
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|91
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|88
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|85
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|-
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|style="text-align:center;" | 5%
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|style="text-align:center;" | 100
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|95
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|90
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|85
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|80
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|75
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|-
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|style="text-align:center;" | 10%
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|style="text-align:center;" | 100
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|90
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|80
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|70
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|60
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|50
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|-
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|style="text-align:center;" | 15%
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|style="text-align:center;" | 100
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|85
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|70
 +
|55
 +
|40
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|25
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|-
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|style="text-align:center;" | 20%
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|style="text-align:center;" | 100
 +
|80
 +
|60
 +
|40
 +
|20
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|0
 
|}
 
|}
 +
 +
== Fitting technics and Ideas ==
 +
=== Gank Girl PvP - Week 5 ===
 +
[http://forum.eveuniversity.org/viewtopic.php?f=44&t=75834&sid=e2641c65433eba35dd79a37be16861fa&start=30 Click here] for the forum thread.
 +
Or go to the location of the file by [https://www.dropbox.com/s/wmlclu8gaeqqd9e/PvP%20week%205.wav clicking here]
 +
 +
==== Key points in session are: ====
 +
*Fight types
 +
**Brawler (fist fighting – close range fighting –within warp scrambler range) 1.5Km – 3Km
 +
***Afterburner
 +
***Warp scrambler
 +
***Hobs II (slower but greater DPS)
 +
***Blaster (Modal Light Ion Particle Accelerator I or Light Ion Blaster II)
 +
**Kiter (long distance fighting) 14-15Km – 20km
 +
***MWD –MicroWarpDrive (Never use T2 MWD's not worth the isk unless u want that 2% more Capacitor) Better to use Limited MWD's instead
 +
***Warp Disruptor
 +
***Warrior II’s (twice the speed of Hob II, can outfly most missiles and rockets based on skills)
 +
***Railgun 125mm/150mm
 +
*How to make instant undocking bookmark
 +
*T2 EWar modules ahve been identified by CCP that they are worse then the T1 EWar modules.
 +
Point to note is that NOT EVERYTHING is better in T2 than in T1.

Latest revision as of 04:18, 16 May 2014

Skill Multiplier / Devider Tables

Skill Level
Skill Multiplier Bonus Base Unit Example 1 2 3 4 5
2% 100 102 104 106 108 110
5% 100 105 110 115 120 125
7.5% 100 107.5 115 122.5 130 137.5
10% 100 110 120 130 140 150
15% 100 115 130 145 160 175
20% 100 120 140 160 180 200
Skill Level
Skill Multiplier Bonus 1 2 3 4 5
2% 2% 4% 6% 8% 10%
5% 5% 10% 15% 20% 25%
7.5% 7.5% 15% 22.5% 30% 37.5%
10% 10% 20% 30% 40% 50%
15% 15% 30% 45% 60% 75%
20% 20% 40% 60% 80% 100%
Skill Level
Skill Multiplier Reduction Base Unit Example 1 2 3 4 5
2% 100 98 96 94 92 90
3% 100 97 94 91 88 85
5% 100 95 90 85 80 75
10% 100 90 80 70 60 50
15% 100 85 70 55 40 25
20% 100 80 60 40 20 0

Fitting technics and Ideas

Gank Girl PvP - Week 5

Click here for the forum thread. Or go to the location of the file by clicking here

Key points in session are:

  • Fight types
    • Brawler (fist fighting – close range fighting –within warp scrambler range) 1.5Km – 3Km
      • Afterburner
      • Warp scrambler
      • Hobs II (slower but greater DPS)
      • Blaster (Modal Light Ion Particle Accelerator I or Light Ion Blaster II)
    • Kiter (long distance fighting) 14-15Km – 20km
      • MWD –MicroWarpDrive (Never use T2 MWD's not worth the isk unless u want that 2% more Capacitor) Better to use Limited MWD's instead
      • Warp Disruptor
      • Warrior II’s (twice the speed of Hob II, can outfly most missiles and rockets based on skills)
      • Railgun 125mm/150mm
  • How to make instant undocking bookmark
  • T2 EWar modules ahve been identified by CCP that they are worse then the T1 EWar modules.

Point to note is that NOT EVERYTHING is better in T2 than in T1.