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Interdictors: Difference between revisions

From EVE University Wiki
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m Edits to bring in line with the Rubicon mechanics changes for Interdiction Sphere Launchers
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# Here's a basic guide to using an interdictor: http://www.youtube.com/watch?v=bdoR7mhyWe8
# Here's a basic guide to using an interdictor: http://www.youtube.com/watch?v=bdoR7mhyWe8
##Dictor bubble radius is 20km
##Dictor bubble radius is 20km
##Dictor bubble launchers hold three interdiction probes and can launch one every five seconds.
##Account for the ~1.5s delay between launcher activation and bubble drop when moving
##Account for the ~1.5s delay between launcher activation and bubble drop when moving
##Bubble affects ships that have ''activated'' warp, whether trying to warp in or out of it.
##Bubble affects ships that have ''activated'' warp, whether trying to warp in or out of it.
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## Speed is Life -Because you want to live, fit speed mods (overdrives/nanofibers) in the low slots.  
## Speed is Life -Because you want to live, fit speed mods (overdrives/nanofibers) in the low slots.  
## Fit a MSE - Medium Shield Extender, this is your buffer. You should have between 1500-2000 HP of shield by comparison with speed rigs my sabre has around 650 HP of armor. Once you get below 50% seriously think about warping away. Once that shield buffer is gone, you will just about be alpha'd.
## Fit a MSE - Medium Shield Extender, this is your buffer. You should have between 1500-2000 HP of shield by comparison with speed rigs my sabre has around 650 HP of armor. Once you get below 50% seriously think about warping away. Once that shield buffer is gone, you will just about be alpha'd.
## A [[MWD]] is required to escape. Remember, though, that the MWD will drastically increase your sig radius, after leaving your bubble either warp out or transition smoothly into a high transversal orbit. You need to travel faster than 3.5kms (and preferably over 4kms) to speed tank missiles.
## A [[MWD]] is required to escape. Remember, though, that the MWD will drastically increase your sig radius, although training up the Interdictors skill will reduce this penalty by 10% per level. After leaving your bubble either warp out or transition smoothly into a high transversal orbit. You need to travel faster than 3.5kms (and preferably over 4kms) to speed tank missiles.
# Bubble launcher does not auto-repeat.  (Rev2.0)
# Bubble launcher does not auto-repeat.  (Rev2.0)
# The dictor launcher can fire fast enough to perma-bubble with one launcher.(Rev2.0) Train Interdictors to V to make the most of this.
# The dictor launcher can reload fast enough to perma-bubble(Rev2.0). The bubble lasts two minutes and it takes one minute to reload the launcher.  
# Be ready, always position yourself on the center of the gate either above or below it and aligned to something so that you can drop your bubble, burn and warp out. When camping a gate do it with your ship directly under the little stargate icon in the middle of the stargate if it's Gallente or Caldari. If it's an Amarr gate, right in the middle of the ring on top of the icon instead. If it's a Smuggler Route gate, a little towards the front of the gate, just in front of the icon.
# Be ready, always position yourself on the center of the gate either above or below it and aligned to something so that you can drop your bubble, burn and warp out. When camping a gate do it with your ship directly under the little stargate icon in the middle of the stargate if it's Gallente or Caldari. If it's an Amarr gate, right in the middle of the ring on top of the icon instead. If it's a Smuggler Route gate, a little towards the front of the gate, just in front of the icon.
# Cloaked interdictors are great for laying traps (and general survival). If an enemy ganksquad is nearby, consider cloaking a dictor under a gate and have the rest of the fleet >15au away from that gate, outside of scanning range. When the enemy jumps in, the dictor decloaks, drops a bubble and then jumps out. The rest of our gang can then warp in to bookmarks above/below the gate and wipe them out. Even if the gang has a cov ops scout, they will think its clear and jump in.
# Cloaked interdictors are great for laying traps (and general survival). If an enemy ganksquad is nearby, consider cloaking a dictor under a gate and have the rest of the fleet >15au away from that gate, outside of scanning range. When the enemy jumps in, the dictor decloaks, drops a bubble and then jumps out. The rest of our gang can then warp in to bookmarks above/below the gate and wipe them out. Even if the gang has a cov ops scout, they will think its clear and jump in.