Difference between revisions of "User:Cassiel Seraphim/Sandbox8"

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! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_turret.png|32px|link=]] Gunnery skills
+
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
+
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"  
 
|- valign="top" style="background:#222222;"  
 
| ~ some time
 
| ~ some time
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|- valign="top"
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
| style="padding:8px;" nowrap |
{{sk|Cybernetics|I}}<br>
+
Cybernetics I<br>
{{sk|CPU Management|IV}}<br>
+
CPU Management IV<br>
{{sk|Power Grid Management|IV}}<br>
+
Power Grid Management IV<br>
 
Mechanics IV<br>
 
Mechanics IV<br>
 
Weapon Upgrades IV<br>
 
Weapon Upgrades IV<br>
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Propulsion Jamming III<br>
 
Propulsion Jamming III<br>
 
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
 
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
Jury Rigging III<br>
+
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br>
 
Shield Rigging III<br>
 
Shield Rigging III<br>
 
EM Shield Compensation III
 
EM Shield Compensation III
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Surgical Strike IV<br>
 
Surgical Strike IV<br>
 
Trajectory Analysis IV<br>
 
Trajectory Analysis IV<br>
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
+
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
 
Small <racial> Turret III<br>
 
Small <racial> Turret III<br>
 
Medium <racial> Turret III<br>
 
Medium <racial> Turret III<br>
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| style="padding:8px;" nowrap |
 
| style="padding:8px;" nowrap |
 
Drones V<br>
 
Drones V<br>
 +
Light Drone Operation V<br>
 +
Amarr Drone Specialization III<small>&nbsp;<ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well.</ref></small><br>
 
Drone Interfacing III<br>
 
Drone Interfacing III<br>
Scout Drone Operation V<small>&nbsp;<ref name="warriors">'''Drones V''', '''Scout Drone Operation V''' and '''Minmatar Drone Specialization I''' is required to use Warrior II and Valkyrie II drones.</ref></small><br>
+
Drone Navigation III<br>
Combat Drone Operation III<br>
+
Drone Sharpshooting III<br>
Minmatar Drone Specialization III<small>&nbsp;<ref name="warriors"></ref></small><br>
+
Drone Avionics III<br>
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
+
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training '''Repair Drone Operation III''' for heavy shield maintenance drones if there's room in your ship's drone bay.</ref></small><br>
 
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
 
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
Shield Emission Systems III<small>&nbsp;<ref name="maintenance"></ref></small><br>
+
Shield Emission Systems III<small>&nbsp;<ref name="maintenance"></ref></small>
Drone Navigation III<br>
 
Drone Sharpshooting III
 
 
|- valign="top" style="background:#222222;"
 
|- valign="top" style="background:#222222;"
 
| colspan=5 | ~ some time worth of training in total
 
| colspan=5 | ~ some time worth of training in total
 
|}
 
|}
 
<small><references/></small>
 
<small><references/></small>

Revision as of 14:36, 7 June 2014

Icon cogs.png Core skills Icon cog.png Utility skills Icon gunnery turret.png Gunnery skills Icon ship.png Ship skills Icon drones.png Drone skills
~ some time ~ some time ~ some time ~ some time ~ some time

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Shield Upgrades IV
Tactical Shield Manipulation IV
Shield Operation IV
Shield Management III
Hull Upgrades IV [1]

Signature Analysis IV
Target Management IV
Long Range Targeting IV
Propulsion Jamming III
Target Painting III [2]
Jury Rigging III [3]
Shield Rigging III
EM Shield Compensation III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [4]
Small <racial> Turret III
Medium <racial> Turret III
Large <racial> Turret III

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
Spaceship Command IV
<racial> Battleship III
Warp Drive Operation III
Evasive Maneuvering III
Afterburner III [5]
High Speed Maneuvering II [6]

Drones V
Light Drone Operation V
Amarr Drone Specialization III [7]
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drone Avionics III
Drone Durability I [8]
Repair Drone Operation II [8]
Shield Emission Systems III [8]

~ some time worth of training in total
  1. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  2. ^ Target Painting III is only needed if you'll use a Target Painter module.
  3. ^ Jury Rigging III is a required for Shield Rigging.
  4. ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
  5. ^ Afterburner III is required for High Speed Maneuvering.
  6. ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
  7. ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
  8. ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training Repair Drone Operation III for heavy shield maintenance drones if there's room in your ship's drone bay.