Difference between revisions of "User:Cassiel Seraphim/Sandbox8"

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Shield Operation IV<br>
 
Shield Operation IV<br>
 
Shield Management III<br>
 
Shield Management III<br>
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
+
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
 
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Signature Analysis IV<br>
 
Signature Analysis IV<br>

Revision as of 18:53, 7 June 2014

Damage dealers

Icon cogs.png Core skills Icon cog.png Utility skills Icon gunnery turret.png Gunnery skills Icon ship.png Ship skills Icon drones.png Drone skills
~ some time ~ some time ~ some time ~ some time ~ some time

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Shield Upgrades IV
Tactical Shield Manipulation IV
Shield Operation IV
Shield Management III
Hull Upgrades IV [1]

Signature Analysis IV
Target Management IV
Long Range Targeting IV
Propulsion Jamming III
Target Painting III [2]
Jury Rigging III [3]
Shield Rigging III
EM Shield Compensation III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [4]
Small <racial> Turret III
Medium <racial> Turret III
Large <racial> Turret III

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
Spaceship Command IV
<racial> Battleship III
Warp Drive Operation III
Evasive Maneuvering III
Afterburner III [5]
High Speed Maneuvering II [6]

Drones V
Light Drone Operation V
Amarr Drone Specialization III [7]
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drone Avionics III
Drone Durability I [8]
Repair Drone Operation II [8]
Shield Emission Systems III [8]

~ some time worth of training in total
  1. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  2. ^ Target Painting III is only needed if you'll use a Target Painter module.
  3. ^ Jury Rigging III is a required for Shield Rigging.
  4. ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
  5. ^ Afterburner III is required for High Speed Maneuvering.
  6. ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
  7. ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
  8. ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training Repair Drone Operation III for heavy shield maintenance drones if there's room in your ship's drone bay.

Logistics

Icon cogs.png Core skills Icon cog.png Utility skills Icon shield transporter i.png Logistics skills Icon ship.png Ship skills Icon drones.png Drone skills
~ some time ~ some time ~ some time ~ some time ~ some time

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades II [1]
Shield Upgrades IV
Shield Management III
Hull Upgrades IV [2]

Tactical Shield Manipulation IV
Target Management V [3]
Advanced Target Management III
Jury Rigging III [4]
Shield Rigging III

Shield Emission Systems IV
Capacitor Emission Systems IV [5]
Sensor Linking IV [6]

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser V
Signature Analysis V [7]
Long Range Targeting V [7]
Logistics IV
Evasive Maneuvering III
Warp Drive Operation III
Afterburner III

Drones V
Drone Durability I [8]
Repair Drone Operation II [8]
Shield Emission Systems III [9]

~ some time worth of training in total
  1. ^ Energy Grid Upgrades II is required for the reactor controls and power diagnostic modules.
  2. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  3. ^ Target Management V is a requirement for Advanced Target Management.
  4. ^ Jury Rigging III is a required for Shield Rigging.
  5. ^ Capacitor Emission Systems is only required if you fly a Guardian or a Basilisk with energy transfer modules, the Oneiros and the Scimitar does not need this skill.
  6. ^ a b Signature Analysis V and Long Range Targeting V is a requirement for the Logistics skill.
  7. ^ a b Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones.
  8. ^ This skill is a requirement for Remote Shield Boosters and Shield Maintenance Bots and is covered in the Logistics support skills section.