Difference between revisions of "Wormhole Community Static Rolling Guide"
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Here is some other important to know information about wormholes in general, when it comes to rolling: | Here is some other important to know information about wormholes in general, when it comes to rolling: | ||
− | *A wormhole is First Shrink whenever it has anywhere between 10% and 50% of its total mass left. This is evidenced by the following text in the show info window: This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet | + | *A wormhole is <span style="color:#FFFF40">First Shrink</span> whenever it has anywhere between 10% and 50% of its total mass left. This is evidenced by the following text in the show info window:<br> '''This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet''' |
− | *A wormhole is Crit whenever is has less than 10% of its total mass left. This is evidenced by the following text in the show info window: This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse | + | *A wormhole is <span style="color:#FFFF40">Crit</span> whenever is has less than 10% of its total mass left. This is evidenced by the following text in the show info window:<br> '''This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse''' |
− | *If the wormhole has not yet gone through a mass shrink, it has between 50% and 100% of its total mass left. This is evidenced by the following text in the show info window: This wormhole has not yet had its stability significantly disrupted by ships passing through it | + | *If the wormhole has not yet gone through a mass shrink, it has between 50% and 100% of its total mass left. This is evidenced by the following text in the show info window:<br> '''This wormhole has not yet had its stability significantly disrupted by ships passing through it''' |
==The Rolling Process== | ==The Rolling Process== |
Revision as of 14:02, 16 June 2014
Introduction
This is a guide to rolling the static connections in the home system of the Wormhole Campus. Rolling a static connection is another way of saying "collapsing it" in order to spawn a new connection which will lead to a different system in the same type of space.
The statics that our current home system has are: one leading to High Sec (Eggs) and one leading to C3 W-Space (Bacon).
BACON
- Wormhole type: O477
- Total mass allowed before collapse: 2,000,000,000kg*
- Max individual jump mass: 300,000,000kg
- Max time before collapse: 16hrs
- *This can vary a bit (+/-)
EGGS
- Wormhole type: B274
- Total mass allowed before collapse: 2,000,000,000kg*
- Max individual jump mass: 300,000,000kg
- Max time before collapse: 24hrs
- *This can vary a bit (+/-)
As you can see, both our static connections have the same characteristics except for their max lifetime and of course where they lead.
Here are some possible scenarios where one of our static connections might need to be rolled
- In the case of Bacon:
- There are no good connections for PvP opportunities
- PvE opportunities in the system have been exhausted (combat/gas sites cleared) AND the above is also true
- The wormhole is EOL (End Of Life)
- In the case of Eggs:
- Far from any of the major trade hubs or no High Sec only route to one
- The wormhole is EOL (End Of Life)
- A connection close to Aldrat is needed to facilitate a Noob Night in the Hole class
Here is some other important to know information about wormholes in general, when it comes to rolling:
- A wormhole is First Shrink whenever it has anywhere between 10% and 50% of its total mass left. This is evidenced by the following text in the show info window:
This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet - A wormhole is Crit whenever is has less than 10% of its total mass left. This is evidenced by the following text in the show info window:
This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse - If the wormhole has not yet gone through a mass shrink, it has between 50% and 100% of its total mass left. This is evidenced by the following text in the show info window:
This wormhole has not yet had its stability significantly disrupted by ships passing through it
The Rolling Process
Basic
The basic idea of rolling a hole successfully (no matter how you end up doing it) is essentially reducing its mass by jumping ships back and forth until it collapses. The successful part is accomplished when the hole collapses without leaving anyone stranded on the wrong side.
There are usually knowledgeable people around whenever a hole needs to be rolled but if that's not the case, you can use the following guidelines to roll the connection:
- Ask on comms if anyone is down the chain and if not, announce in fleet and WHC.E-Uni that you are starting to roll. You can use something like =====ROLLING BACON=====
- If the hole is not Crit, get in a rolling battleship (you can find one in the common POS with "Rolling" in its name) and warp to the hole. Ask a couple others to join you in rolling battleships as well to speed things up.
- Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks.
- Keep jumping battleships through the hole one at a time with their 100MN prop mods on (this adds 50,000,000kg to the mass) until the hole becomes Crit. Always wait until the previous battleship is back in Innuendo and their grid has loaded before sending the next one through.
- Take note of whether the hole went Crit on the way out of or back into Innuendo. If it Crit on the way out, chances are that the return trip will collapse the hole...if not, you will need to use a HIC or rolling cruiser as detailed below. If it Crit on the way back in, you now have some options: see if there is a HIC pilot available (preferable) or ask someone to fly a rolling cruiser. You can find rolling cruisers in the common POS the same way you can rolling battleships. But in any case - no more battleships should go through the hole at this point.
- If a HIC pilot becomes available, chances are that they will know what to do but the idea is that a rolling HIC has a couple Warp Disruption Field Generators, each reducing its mass by 80% and these reductions stack. This means that a rolling HIC with prop mod off and 2 bubbles on can reduce its mass to about that of a frigate and jump out through the Crit hole with little risk of collapsing it and then jump back with it's normal mass plus 100MN prop mod (making its mass around 65,000,000kg) and collapse the hole on the way back into Innuendo in most cases.
- If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole. There is definitely some math involved in this process and some people even use spreadsheets but I will not get into it here. If someone else wants to do that, feel free :wink:
Advanced
There are also other ways of rolling our connections. One way is using Orcas in conjunction with battleships. Niss explained one way of doing this which has so far always worked for him but keep in mind that because of mass variations and other things that we can attribute to Bob's whim or even human error :shock:, this and any other methods should never be considered fool proof.
Here is one way of rolling Bacon or Eggs with Orcas and battleships if you start with a fresh hole:
- Send an Orca back and forth once with prop mod on (300,000,000kg each way)
- Send 2 battleships back and forth with prop mods on. The second battleship should shrink the hole either on the way out or back in
- If the hole went First Shrink on the way out:
- Send a 3rd battleship back and forth with prop mod on - If the hole went First Shrink on the way back in:
- Send 2 more battleships back and forth with prop mods off - At this point, an Orca back and forth with prop mod on should collapse the hole on it's way back If you're not starting with a fresh Bacon or Eggs hole, you can still speed things up by throwing an Orca into the process:
- Send battleships back and forth with prop mods on until the hole is First Shrink. Note when the hole shrinks and:
- If the hole went First Shrink on the way out:
- Send another battleship back and forth with prop mod on - If the hole went First Shrink on the way back in:
- Send 2 more battleships back and forth with prop mods off - At this point, an Orca back and forth with prop mod on should collapse the hole on it's way back Feel free to post any of your other "special" ways of rolling our holes in this thread for reference. At some point I'll move this over to a wiki page probably.
I'm also sticky'ing this for now.
- D 8) :D
If I messed anything up, please let me know and I'll adjust it. Thanks!